Custom systems¶
The realm gives you a world, a combat loop and a skill grid. Lyonspyre builds a dozen systems on top of that to make moment-to-moment play feel sharp: an auto-bandage that keeps your fingers off the keyboard while you focus on positioning, a multi-bar cooldown HUD you write your own rules for, a quest tracker pinned to the corner of the screen, a leaderboard that ranks you across the realm and rotates titles weekly, and a threat table that lets bosses fight like real encounters instead of just hitting whoever's closest.
None of this touches the core combat or skill math. These are conveniences and end-game scaffolding stacked on top - the underlying rules stay flat, readable, and honest.
At a glance¶
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Realm-wide ranks for gold farmed, monsters killed, harvesting, power procs and guild renown. Weekly / season / lifetime buckets. Top-3 lifetime holders wear an overhead title above their name.
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Cosmetic honours your account earns, shown as a stack on your paperdoll. Open the Trophies picker to choose which ones to display. The Founder honour leads the set.
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Per-attacker threat accumulator that powers boss encounter AI. Opt-in per creature - ordinary trash mobs still pick the nearest target.
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A 2-second heartbeat that fires a self-heal whenever you're damaged and carrying bandages. On by default;
[autobandagetoggles. -
Re-drinks your best Strength/Agility potion when the buff lapses, hands-free. On by default; pauses in PvP;
[autostatpottoggles. -
Auto-dismounts on dungeon entry, remembers what you were riding, puts you back on it when you walk out.
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Archery PvM root/snare: frozen target, scaled to weapon speed, with an immunity window that converts re-hinders into damage bonuses.
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Stacked cooldown bars with built-in appearance controls plus player-configurable message rules. Tune fill, background, opacity and countdown colours per entry.
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Cast-bar countdown for the bandage timer. Draggable, persistent position, "Bandage" label and live seconds-remaining.
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Top-right HUD that mirrors your tracked quest's objectives. Updates live as the server pushes snapshots.
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Double-click any weapon, armor or clothing in your pack to equip it instantly. Whatever's in the conflicting slot moves back to your pack. No more drag-and-drop dance to switch loadouts.
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Character record with creation date, age, lifetime gold earned, kills, badges, combat stats, talents, resonance, Regalia, skill loadouts, presets, and the Crown Ledger.
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Weekly activity board inside
[profile. Browse Assignment boards, inspect Circuits, manage taken work, earn account-wide Crown Marks, and build permanent Standing in each Commission. -
Long-term account progression inside
[profile. Open 40 Commission sockets through Standing, collect up to 1,000 gems in the shared account Gem Vault, and build a separate arrangement for each character and preset. -
Long-form "what have I done?" tracker. Categorised, searchable, with per-card first-3 mini-leaderboards and a personal completion timeline. Pays out Achievement Points (AP) - a banked currency for cosmetic unlocks.
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Weekly sport fishing from active deep-water schools. Land a trophy fish, sail it to any Dockmaster within 15 minutes, and place your account's best catch on the standings.
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Spend AP, Crown Marks, or gold on stocked rewards. The Regalia shelf sells five guaranteed gem tiers for Crown Marks and delivers each purchase directly to the account Gem Vault.
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34 voiced emotes plus a musical dance, fired by command (
[cheer,[dance) or from a pop-up radial wheel at your cursor - click anywhere in a wedge to play it. Pick your wheel emotes and open key under Options ▸ Emote Wheel. -
Played another Ultima Online client on this PC? Lyonspyre offers to bring your macros and hotkeys across the first time you log in, and from Options any time after. Your keys survive exactly, anything with no equivalent here is left empty rather than guessed at, and it takes effect without logging out.
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Solo arena run.
[vigilor a Survivor stone, eight minutes, three hearts. Pick a companion, then take a card every level until you are unrecognisable. Three arenas with a queue, nothing of yours comes in with you. -
Queue-and-go PvP arena.
[br join, up to 8 players, identical mage loadouts, shrinking storm. Last alive wins. Gear archived + restored - zero risk to your inventory. -
Naval PvP.
[arena▸ BOATING. 2-7 boats free-for-all or 2v2 / 3v3 teams, every hull on the SAME random loadout. Ready-up lobby, last hull afloat wins, friendly fire ON in teams, zero risk to your gear. -
Hostile themed NPC fleets (pirate, lizardman, orc, skeletal, daemon, minotaur) roam the navigable ocean - ~50 afloat at once. Sink one and another appears elsewhere. Bigger hulls and tougher themes pay a bigger bounty.
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Live party and guild positions on the world map. Sharing is on by default for new characters; out-of-range members keep their last-known name instead of "out of range."
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Compact tile grid for looting a corpse in one click each. Includes a lower-right block looting toggle (on by default) that stops you accidentally flagging criminal off a blue corpse.
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Deeper dungeon zones drop bonus gold scaled to their danger. Tougher monsters deep in a dungeon pay out far more than trash near the entrance.
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Talent points and resonance XP are shared with the people you fight alongside - no party required. Full credit for real contributors (damage, heals, tanking), a 25% trickle for tag-alongs, nothing for token leechers.
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50-member roster with role-coloured names, live HP / mana / distance, party-wide DAMAGE and TAKEN meter tabs, a Nearby Guildmates list, and a vote-kick safety net for absent leaders.
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Solo DPS meter for build testing. Auto-detects fights, breaks damage down by source, keeps the last 10 sessions, and A/B compares two side-by-side. Private to you - not a leaderboard.
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Persistent post-fight record of every boss encounter in the realm. Per-participant damage / healing / taken breakdown, kill / wipe / depart outcomes, share-to-party and copy-to-clipboard. Last 200 encounters retained.
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Private, party-only boss encounters with a weekly lockout. Your group gets its own copy - no griefers. Gear is protected (wipe → healer → full-health re-engage), mechanics re-roll every pull, and
[bossresults+ the Spoils Coffer close the loop.
See also¶
- Commands - every player- and GM-facing chat command Lyonspyre adds.