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Quest Tracker

A floating panel that mirrors your currently tracked quest's objectives and progress. It updates live: kill something that counts toward an objective and the progress bar fills at once. It's your "what am I doing right now" widget, so you don't have to open the full Quests panel to check.

How to use it

The tracker appears once you have a quest tracked in your journal. Open the journal (paperdoll → Quests, or [quest / [questjournal), pick the quest you're actively working on, and toggle the "Track" checkbox. With nothing tracked, the panel hides itself.

What's on it:

  • The quest's title (gold).
  • The objectives you still have to do, each with its text and a thin progress bar showing current / required (e.g. "Slay 3 giant rats").
  • Finished objectives collect under one collapsed Completed Steps: N line at the top. Click that line to expand or collapse the completed objective names without crowding out what remains.
  • Click any objective to open a large detail card beside the tracker without reopening the journal. Your full checklist stays visible while the card identifies the current, upcoming, or completed step and shows the full hint, exact progress, and quest context. Long descriptions scroll independently and every newly selected step starts at the top. The card opens to the right of the tracker, or to the left when the screen edge is too close, and both update together as you make progress. Close the card with its X or a right-click; that does not untrack the quest.
  • When every objective is done, the tracker shows a single line telling you to return to the quest giver.

Completing an objective raises a card above your character with the quest name, the step you finished, and the next step when one remains. The card follows you briefly, stays inside the game view, and fades away on its own. To hide these cards, open Options, choose General, and clear Show modern quest step notifications above my character. This setting is saved per character, and turning it off does not remove quest updates from your journal or tracker.

Closing and moving it

  • Closing it untracks the quest. Right-click the tracker (or click the ) to close it. That also untracks the quest, so the tracker and the journal's Track checkbox always agree. It stays closed until you track a different quest or re-track the same one in the journal.
  • To switch quests, just track the new one. The old quest's track-flag clears itself.
  • Drag it where you like, and resize it. The tracker opens on the left of the screen and you can drag it anywhere. Grab the gilt handle in the lower-right corner and drag to resize it - bigger for a long objective list, smaller to tuck it out of the way. Both the position and the size stick for the rest of your session and reset to the defaults on your next login.

Full Quest Journal

The full journal opens centered when you use [quest or [questjournal. On a laptop or a shorter game window, it rearranges itself to the available space instead of shrinking all of its text. The quest list and quest details keep separate scroll areas, and action buttons wrap when the panel is narrow. On a roomy display it keeps the original large-screen layout.

For an active quest, the Track, Mark on Map, and Abandon buttons sit at the top of the quest details, right under the quest giver's name, so you can reach them without scrolling past a long tale.

You can also drag the gilt grip in the lower-right corner to choose your own journal size. That size lasts for the rest of your session and resets the next time you start the client.

Command What it does
[quest, [questjournal Open the full Quests panel.
-questarrow gps/arrow/off Set your Quest Guidance mode (described below). With no argument it flips between GPS and off.

Finding the quest giver

Quest givers wear a floating marker so you can pick them out of a crowd:

  • A gold ! is a quest you can accept here.
  • A muted blue-grey ? is a quest you've taken but aren't ready to turn in yet - nothing to do at this NPC right now.
  • A bright green ? means this is your current destination - your objective is "report to this person." Walk up and talk.

One color per meaning: gold means "new quest here", blue-grey means "already yours, come back later", green means "turn in now".

That marker hangs over the NPC's head, so it only shows once they're on your screen. The overhead ? works this way for every quest.

The same symbols also appear on the World Map for your tracked quest. A pulsing gold ! marks the current objective location, while a pulsing green ? marks the quest giver you need to speak with. The marker is restored when you log back in, so an unfinished quest is easy to resume after time away.

Quest Guidance: pick how you are pointed

The opening Report to Elder Mara quest gives you a short guided look at its gold world-map marker. Choose Finish when you are ready to dismiss the lesson. Your quest remains active and tracked, and your guidance choice stays whatever you picked on the path-selection screen.

After Know Thyself, Mara also asks whether you want to begin with combat or a gathering-and-crafting lesson. Every answer adds a short, reward-free route quest to your journal: Elder Mara for Combat, Hilda for Lumberjacking, Brennen for Mining, Ysabet for Skinning, or Maren for Fishing. The route is tracked like any other quest, so its world-map marker, Quest GPS line, or Classic Arrow remains available if you wander away or log out before reaching the teacher. Speaking to that teacher completes the route and leaves their full lesson ready to accept. This is only your chosen next stop; it does not lock your character out of any quest or profession.

There are three ways the world can point you at your tracked objective, and you choose one. The game asks you once, on the same screen where you pick your path, and you can change it whenever you like under Profile ▸ QOL Features ▸ Quest Guidance.

Mode What you see
Quest GPS (default) A glowing green path line drawn on the ground toward your destination. It bends around anything you cannot walk through, redraws as you move, and pulses toward your goal.
Classic Arrow An arrow pinned to the edge of your screen, pointing at your destination. No line on the ground.
Off Neither. Find the way yourself.

The line appears when the destination is on your current map and within about 100 tiles; for farther goals, follow the pulsing ! or ? on the World Map instead. The arrow has no distance limit of its own, so it keeps pointing while the destination is on your map.

The -questarrow gps, -questarrow arrow and -questarrow off client commands set the same saved preference. The setting is per character.

The overhead markers are not affected. The ! and ? over an NPC, and the world-map marker, show in all three modes, Off included. Off means no ground line and no edge arrow, not the removal of quest markers.