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Macing talents

The Macing tree is a per-weapon offensive-only tree for any BaseBashing weapon (club, mace, maul, war hammer, smith's hammer, etc.). It synergises with the Crush PvM special — a 10% baseline on-hit proc baked into every mace strike against creatures.

No defensive lane

Macing / Swords / Fencing trees ship as offensive-only. See Melee Defensive for shared survivability nodes.


The Crush baseline

Every Macing-skill weapon hit against a creature has a 10% chance to proc Crush:

Property Value
Proc chance (baseline) 10% per hit
Damage multiplier on proc 1.5x (×1.5)
EAV-0 bonus If target's VirtualArmor + VirtualArmorMod ≤ 0 when the proc fires, the multiplier stacks to 2.25x (1.5 × 1.5)
Effective Armor reduction -25 to VirtualArmorMod while crushed
Crush duration 8 s on the fastest maces, scaling up to 16 s on the slowest

The bigger the maul, the longer the armor stays shattered.


Offensive path

T1 — Crushing Blow

Field Value
Type Passive
Max ranks 5
Cost / rank 1 pt
Effect / rank +5% macing damage vs creatures
Rank Total bonus
1 +5%
2 +10%
3 +15%
4 +20%
5 +25%

T2 — Bone Shatter

Prereq: Crushing Blow.

Field Value
Type Passive
Max ranks 5
Cost / rank 1 pt
Effect / rank +4% Crush proc chance AND +2% flat macing damage
Rank Crush proc Flat damage
1 14% +2%
2 18% +4%
3 22% +6%
4 26% +8%
5 30% +10%

T3 — Skull Smash

Prereq: Bone Shatter.

Field Value
Type Passive (consumed follow-up)
Max ranks 1
Cost 2 pt
Trigger Crush proc lands
Effect Your next macing strike on the same target deals +50% damage AND sends a 1-tile shockwave splashing 30% of that damage to every adjacent creature. Mark window: 6 seconds.

Tuned 2026-05-25: added 1-tile shockwave (30% splash). The follow-up strike now hits surrounding creatures too — Cleave-style AoE on macing's T3, tighter radius (1 tile vs Cleave's 2).

T4A — Stunning Strike

Prereq: Skull Smash. Branch-exclusive with Earthen Hammer.

Field Value
Type Active (primed)
Max ranks 1
Cost 2 pt
Cooldown 30 s (starts on consume)
Prime window 15 s
Effect Primes your next macing hit. On consume: +50% damage AND stuns the target (Frozen + Paralyzed) for 3 seconds.
Hotbar verb stunningstrike

Cooldown timing (updated 2026-05-25): the 30 s cooldown begins when the primed strike actually lands damage, not when you prime. If the 15 s prime window expires without a hit, you've spent nothing and may re-prime immediately. Re-firing the verb during an active prime is a no-op — the window can't be extended.

T4B — Earthen Hammer

Prereq: Skull Smash. Branch-exclusive with Stunning Strike.

Field Value
Type Passive (on crit)
Max ranks 1
Cost 2 pt
Effect Macing critical strikes deal +25% damage and briefly stun the target for 1.5 seconds. Stun won't fire on an already-stunned creature (no chain-lock), but the damage bonus always applies.

Tuned 2026-05-25: added +25% damage component; stun extended 1 s → 1.5 s. Was utility-only (stun-only) before — now matches Headsman / Pirouette as a real offensive T4B.

T5 — Titan's Crush

Prereq: Stunning Strike OR Earthen Hammer. Capstone.

Field Value
Type Active
Max ranks 1
Cost 3 pt
Cooldown 60 s (starts on consume)
Effect Primes your next macing strike (15-second window). The primed hit detonates a concussive smash dealing 500% of your weapon's max damage AND stunning the target for 2 seconds, PLUS a 3-tile shockwave dealing 50% of that damage to surrounding creatures and stunning them for 1 second.
Hotbar verb titanscrush

How to use: trigger titanscrush from the hotbar (or chat command) to prime the strike. Your next successful swing with a macing weapon within the 15-second window consumes the prime and unleashes the full smash + shockwave — the 60 s cooldown begins at that moment, not at prime. If the window expires without a hit, you've paid no cost and may re-prime immediately. Re-firing the verb during an active prime is a no-op.

You can swap to a non-macing weapon during the prime window without losing the prime — the consume only fires while a macing weapon is wielded, so swapping back within the window is fine.

Tuned 2026-05-20: damage 200% → 500%, cooldown 120s → 60s. Now a true capstone hit on a 60s cycle.

Tuned 2026-05-25: added 3-tile shockwave AoE (50% damage + 1 s stun on splash targets). Matches Bladestorm / Eviscerate as a "wow that capstone" moment — Titan's Crush now levels the entire pull, not just the focused target.

Refactored 2026-05-25: changed from target-cursor-fires-now to a primed-next-strike delivery (matches Stunning Strike). Removes the awkward "click talent → click monster" two-step for a more fluid melee feel.


Build notes

  • Crushing Blow 5/5 + Bone Shatter 5/5 + Skull Smash is the canonical 12-point opener: +35% direct damage, 30% Crush chance, +50% guaranteed follow-up after every Crush.
  • Stunning Strike vs Earthen Hammer: pick Stunning Strike if you fight large hard-to-interrupt elites (3-second stun on demand). Pick Earthen Hammer if you're crit-heavy and want passive lock-down at fight pace.
  • Titan's Crush damage scales off the weapon's MaxDamage stat, not your skill — invest in the highest-tier weapon you can swing for the biggest hit.

Naming history

  • 2026-05-25 — the baseline PvM special was renamed Pierce → Crush to better fit the blunt-weapon flavor (piercing doesn't read right for a maul). Mechanics unchanged: same 10% on-hit chance, same -25 EAV debuff, same 8-16 s duration, same +50% damage multiplier with the EAV-0 stack. The Skull Smash follow-up, Bone Shatter scaling, and Titan's Crush capstone are all unchanged — only the in-game messaging and tooltip text say "Crush" now.