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Healing skills

Bandages mend humanoids, herd-tending mends pets, and Anatomy doubles both. The Healing math here is the classic kind: flat, readable, no inflation.

Summary

Skill What it does Useful at Lyonspyre changes
Healing Apply bandages to humanoids (heal HP, cure poison, resurrect) All non-mage builds, 100 standard Auto-Bandage + Bandage Bar UI overlay
Veterinary Apply bandages to pets/animals (heal HP, cure, res) Tamers (100), warriors with a pack horse (60+) None
Anatomy Multiplier on Healing throughput (cross-listed from Combat) Healers (60+), tank-healers (100) None

Healing

Use a bandage on yourself or a humanoid (player or NPC). The skill check lands the moment the bandage finishes:

heal = HealingSkill / 5 + Anatomy / 5 + random(1, 10)    // base heal amount
healDelay = 8 sec - (Dex / 20)                            // 4 sec at 80 Dex

What a bandage does:

  • HP heal - every successful bandage restores HP on a wounded target.
  • Cure poison - a Healing check against the poison level. Lesser and regular cures land reliably at 100; greater and deadly want both Healing and Anatomy at GM.
  • Resurrect - apply a bandage to a ghost and roll Healing against the difficulty. A successful res brings the player back at low HP.

You need both hands free for the apply window, and a hit interrupts the bandage - take damage and you start over with a fresh one.

Useful at: 100 for any non-mage build (mages carry Greater Heal). 60+ if you want to be a group's backup healer.

Lyonspyre changes: The skill check is untouched. What's new is two UX layers on top:

  • Auto-Bandage - flip it on with [autobandage on and the system queues bandages on you automatically once you drop under your HP threshold. Bandages still burn at the normal rate; you just lose the "click bandage, target self" busywork.
  • Bandage Bar - a draggable HUD widget showing your bandage countdown and the HP you'll land on completion. Same gump engine as the Cooldown bar.

Veterinary

Same mechanics as Healing, pointed at pets. Target a pet - yours or someone else's - apply a bandage, and the heal comes from Veterinary + Anatomy / 5. Cure-poison works the same way. Resurrecting a dead pet takes Veterinary AND Animal Lore both at 80+: the realm wants a real tamer to bring a tame back.

Useful at: 100 for tamers running glass-cannon pets (dragons, mares). 60-80 for warriors with a pack horse they'd rather keep alive. Skippable for mages without pets.

Lyonspyre changes: None.

Anatomy (cross-reference)

Covered in full under Combat. The part that matters here: Anatomy feeds both your Healing throughput and the cure-poison roll. A healer without Anatomy heals about half as much as one with GM Anatomy. Never run Healing at 100 with Anatomy at 0 - you're wasting both.