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Nameplates

Nameplates are the floating name labels over players, creatures, corpses, and items. In Lyonspyre they're a preset system: you build named configurations of what to show, then switch between them with one click - or a hotkey.

Showing nameplates

New characters start with nameplates on. A fresh character begins with the built-in Mobiles preset active and Stay active already enabled, so names float over every creature, NPC, and player from your first login - no keys to hold. Change presets or turn Stay active off whenever you like; your choice sticks.

  • Hold Ctrl+Shift to show nameplates for as long as you hold the keys.
  • Or flip on Stay active (below) to keep them up without holding anything.

Holding Ctrl+Shift also pops the nameplate overlay - a small panel that doubles as your preset picker.

The overlay (preset picker)

While Ctrl+Shift is held (or Stay active is on), the overlay gives you:

  • Your presets - click a name to apply it instantly. The one in effect carries a glowing dot.
  • Stay active - keeps the nameplates and this overlay up after you let go of the keys. Uncheck it to dismiss.
  • Gear - opens the manager. (Typing -nameplates, or Options → Name Plates under Alt+O, gets you there too.)

You apply presets here. You build them in the manager.

The manager

The gear opens a configure-only manager with two tabs.

General (applies to all nameplates)

Setting What it does
Min / Max width Clamps the plate width. Raise the minimum for roomier plates; lower the maximum to keep them compact.
Health bar Off, Always, or Hover - the slim HP bar under every creature's plate, shown always or only when your cursor is over it.
Hide background unless mouseover Plates render as bare floating text, no backing box, until you point at one. Cuts the clutter in a crowd.
Mark unopened corpses with * Puts a leading * on any corpse you haven't opened yet. It clears the first time you open the corpse and stays cleared, even after you close the loot window.
Fade nameplates by distance Distant plates fade out so the ones near you stand out.
Show my own nameplate Renders a plate over your own character (off by default).
Hide nameplates behind windows Draws nameplates behind open windows - paperdoll, containers, and the like - instead of over them. Off by default, so names show through as before.

Presets (what to show)

Two presets come built in: Mobiles (every mobile type + every notoriety - names over all creatures, NPCs, and players; the default for new characters) and All (everything, items and corpses included). Add your own alongside them.

Each preset is a named filter. Pick a preset to edit, then toggle which things it shows, grouped into collapsible categories:

  • Items - Containers, Stackable, Gold / coins, Static / locked, Other.
  • Corpses - Monster, Humanoid, My own.
  • Special - Party members, My pets.
  • Mobiles by type - Humanoid (NPC), Monster, Player.
  • Mobiles by notoriety - Innocent, Ally, Gray, Criminal, Enemy, Murderer, Invulnerable.

A preset shows a thing if it matches any enabled box. Tick only the corpse boxes and a Corpses preset shows nothing but corpses; tick Player plus Enemy/Murderer and a PvP preset surfaces exactly the people who matter in a fight. Click a category header to flip all its boxes at once.

Buttons: + New (a fresh preset copies the one you're editing), Rename, Delete. Edits save the moment you make them.

Per-preset hotkey

Any preset can carry a hotkey. Open the preset, click Set, and press the combination you want (say, Ctrl+Shift+1). From then on that chord applies the preset from anywhere in-game; Clear removes it. Hotkeys bind to the preset by name, so renaming or reordering never breaks them - and a hotkey never fires while you're typing in chat.

Notes

  • Players and My pets come straight from the server, so they're accurate even for people and pets you've never interacted with.
  • Only nameplates currently visible inside the game view can receive mouse input. An off-screen nameplate cannot cover or block buttons elsewhere in the client interface.
  • Presets and all general settings are saved per character.