Nameplates¶
Nameplates are the floating name labels over players, creatures, corpses, and items. In Lyonspyre they're a preset system: you build named configurations of what to show, then switch between them with one click - or a hotkey.
Showing nameplates¶
New characters start with nameplates on. A fresh character begins with the built-in Mobiles preset active and Stay active already enabled, so names float over every creature, NPC, and player from your first login - no keys to hold. Change presets or turn Stay active off whenever you like; your choice sticks.
- Hold
Ctrl+Shiftto show nameplates for as long as you hold the keys. - Or flip on Stay active (below) to keep them up without holding anything.
Holding Ctrl+Shift also pops the nameplate overlay - a small panel that doubles as your preset picker.
The overlay (preset picker)¶
While Ctrl+Shift is held (or Stay active is on), the overlay gives you:
- Your presets - click a name to apply it instantly. The one in effect carries a glowing dot.
- Stay active - keeps the nameplates and this overlay up after you let go of the keys. Uncheck it to dismiss.
- Gear - opens the manager. (Typing
-nameplates, or Options → Name Plates underAlt+O, gets you there too.)
You apply presets here. You build them in the manager.
The manager¶
The gear opens a configure-only manager with two tabs.
General (applies to all nameplates)¶
| Setting | What it does |
|---|---|
| Min / Max width | Clamps the plate width. Raise the minimum for roomier plates; lower the maximum to keep them compact. |
| Health bar | Off, Always, or Hover - the slim HP bar under every creature's plate, shown always or only when your cursor is over it. |
| Hide background unless mouseover | Plates render as bare floating text, no backing box, until you point at one. Cuts the clutter in a crowd. |
Mark unopened corpses with * |
Puts a leading * on any corpse you haven't opened yet. It clears the first time you open the corpse and stays cleared, even after you close the loot window. |
| Fade nameplates by distance | Distant plates fade out so the ones near you stand out. |
| Show my own nameplate | Renders a plate over your own character (off by default). |
| Hide nameplates behind windows | Draws nameplates behind open windows - paperdoll, containers, and the like - instead of over them. Off by default, so names show through as before. |
Presets (what to show)¶
Two presets come built in: Mobiles (every mobile type + every notoriety - names over all creatures, NPCs, and players; the default for new characters) and All (everything, items and corpses included). Add your own alongside them.
Each preset is a named filter. Pick a preset to edit, then toggle which things it shows, grouped into collapsible categories:
- Items - Containers, Stackable, Gold / coins, Static / locked, Other.
- Corpses - Monster, Humanoid, My own.
- Special - Party members, My pets.
- Mobiles by type - Humanoid (NPC), Monster, Player.
- Mobiles by notoriety - Innocent, Ally, Gray, Criminal, Enemy, Murderer, Invulnerable.
A preset shows a thing if it matches any enabled box. Tick only the corpse boxes and a Corpses preset shows nothing but corpses; tick Player plus Enemy/Murderer and a PvP preset surfaces exactly the people who matter in a fight. Click a category header to flip all its boxes at once.
Buttons: + New (a fresh preset copies the one you're editing), Rename, Delete. Edits save the moment you make them.
Per-preset hotkey¶
Any preset can carry a hotkey. Open the preset, click Set, and press the combination you want (say, Ctrl+Shift+1). From then on that chord applies the preset from anywhere in-game; Clear removes it. Hotkeys bind to the preset by name, so renaming or reordering never breaks them - and a hotkey never fires while you're typing in chat.
Notes¶
- Players and My pets come straight from the server, so they're accurate even for people and pets you've never interacted with.
- Only nameplates currently visible inside the game view can receive mouse input. An off-screen nameplate cannot cover or block buttons elsewhere in the client interface.
- Presets and all general settings are saved per character.