Equip-in-place double-click¶
Double-click any weapon, armor piece, or clothing in your backpack to equip it instantly. Whatever was in the conflicting slot gets moved back to your pack first. No more drag-and-drop dance every time you switch weapons.
It's always on, no toggle, no command.
What it does¶
| You do | What happens |
|---|---|
| Double-click a one-handed weapon (sword, mace, dagger, etc.) in your pack | Equips it on your main hand. Whatever was in your main hand goes to your pack. |
| Double-click a two-handed weapon (halberd, bow, two-hander) in your pack | Equips it on both hands. Anything in main hand AND off hand goes to your pack. |
| Double-click armor (helm, chest, legs, gauntlets, gorget, arms, etc.) in your pack | Equips it on the matching layer. The displaced piece goes to your pack. |
| Double-click clothing (robe, shirt, kilt, etc.) in your pack | Equips it on the matching layer. The displaced piece goes to your pack. |
| Double-click a worn armor or clothing piece | Unequips it back to your pack. |
| Double-click a worn weapon | Vanilla behavior runs — axes chop trees, ShepherdsCrook herds sheep, ThrowingDagger throws, etc. |
| Double-click anything that ISN'T a weapon / armor / clothing | Vanilla behavior runs — instruments play, lockpicks pick locks, pet leashes summon pets, regs go nowhere, food gets eaten. |
What it respects¶
The vanilla "you can't equip that" rules still fire:
- Stat requirements — Longsword needs 25 Str, etc. If your Str is too low you get the standard "You are not strong enough to equip that." refusal and nothing gets displaced.
- Race restrictions — gargoyle-only / elf-only items refuse with the usual message.
- Gender restrictions — female-only / male-only clothing refuses with the usual message.
- Ethics / faction restrictions — same refusal path as vanilla.
- Backpack capacity — if your pack is too full to receive the displaced item, the equip aborts before anything moves. You won't end up half-stripped.
What you'll see¶
- You double-click an item in your pack (or worn).
- The standard accessibility checks run (in range, can see, alive, item accessible, not in secure trade, etc.). If any fail, you get the usual refusal message.
- If the item is a worn armor or clothing piece, it drops into your pack.
- If the item is a worn weapon, the normal use-the-weapon behaviour fires (axes chop trees, fishing rods fish, etc.).
- If the item is a weapon / armor / clothing in your pack, the conflicting slot(s) clear first, then the new item is equipped. If your pack is too full to receive a displaced item, the swap aborts cleanly before anything moves. If the new item fails its equip checks (stat / race / gender / ethic), any displaced items are put back exactly where they were — you never end up half-stripped.
- Any other item type (instrument, lockpick, food, regs, leash) does its normal double-click action.