Swing speed¶
Swing speed is the time between weapon swings, in seconds. Lower is better. Lyonspyre derives the base delay from your stamina and your weapon, then layers a separate swing-speed-increase (SSI) accumulator on top.
The formula¶
Two-stage delay
Stage 1 - base delay from Stam and weapon Speed:
Stage 2 - SSI multiplier, capped:
Speed is the weapon's integer speed stat (e.g. broadsword = 45, katana = 58, war hammer = 31, bow = 20).
The classic delay formula ignored SSI
Stage 1 alone - 15000 / ((stam+100) * speed) - is the whole story in the oldest version of this math: every swing-speed-increase bonus was silently discarded. Harmless when no items granted SSI, but Lyonspyre does grant it (Resonance Air, several talents), so we feed the bonus back in. It rides the same 60% cap and 1.25s floor described above.
Where the bonus comes from¶
Three sources stack into the bonus accumulator:
| Source | Notes |
|---|---|
| Specialty trees | Reserved for the legacy specialty system; mostly 0 today. |
| Dungeon Talents + Resonance | Resonance Air-slot procs and bow talents (Quick Step, Wind Rider) feed here. PvM-gated. |
| Item SSI | Crafted/looted item property. Present on a small handful of late-game items. |
Then Discordance subtracts its malus (0 to 28% depending on bard skill). The total is clamped to [0, 60].
Swing-speed sources we don't run
Some schools elsewhere hand out swing speed through abilities like Divine Fury, Honorable Execution, Dual Wield, Reaper Form, or Essence of Wind. None of those schools exist on Lyonspyre, so none of them apply here.
Reference table¶
Speed-40 weapon (close to a club or staff) across stamina × SSI combinations:
| Stam | 0% SSI | 30% SSI | 60% SSI |
|---|---|---|---|
| 25 | 3.000s | 2.308s | 1.875s |
| 50 | 2.500s | 1.923s | 1.562s |
| 75 | 2.143s | 1.648s | 1.339s |
| 100 | 1.875s | 1.442s | 1.250s (floor) |
Between the 60% cap on bonus and the 1.25s floor, a fast weapon at high stam reaches the floor with as little as 30-40% SSI. Stack more than that and it does nothing.
A few real weapons (no SSI, no bonuses)¶
Delay in seconds at the listed Stam:
| Weapon | Speed | Stam 50 | Stam 75 | Stam 100 |
|---|---|---|---|---|
| Bow | 20 | 5.000s | 4.286s | 3.750s |
| War Hammer | 31 | 3.226s | 2.765s | 2.419s |
| Broadsword | 45 | 2.222s | 1.905s | 1.667s |
| Katana | 58 | 1.724s | 1.478s | 1.293s |
| Kryss (typ. 56) | 56 | 1.786s | 1.531s | 1.339s |
(Bow numbers are animation delay; arrows fly instantly on resolve. Bows also gate on standing still - see the archery talent page.)
Why 1.25s is the floor¶
One swing per 1.25 seconds is the fastest cadence the game allows, by design. Without that ceiling a stamina-stuffed katana would swing fast enough to break PvP, so the floor stays.
Diagnostic command¶
In-game, [swingspeed or the Profile gump's Speed row shows your current effective delay for whatever's wielded. It runs GetDelay(yourself) end-to-end, every bonus included, so it's the exact number you'll feel on the next swing.
See also¶
- Hit chance - how often a swing actually connects.
- Damage calculation - how much each connecting swing hits for.
- Stats - Stam = Dex, which is the throttle on stage-1 delay.
- Resonance Air - the primary modern source of SSI on Lyonspyre.