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Swing speed

Swing speed is the time between weapon swings, in seconds. Lower is better. Lyonspyre derives the base delay from your stamina and your weapon, then applies your swing-speed-increase (SSI) total on top.

The formula

Two-stage delay

Stage 1 - base delay from Stam and weapon Speed:

baseDelay = 15000 / ((Stam + 100) × Speed)

Stage 2 - SSI multiplier, capped above only:

bonus  = min(SpecialtyBonus + AffinityBonus + ItemSSI − Discordance, 60)
delay  = baseDelay × 100 / (100 + bonus)
delay  = max(delay, 1.25)        // 1.25s hard floor

There is deliberately no floor at 0: a discorded creature's bonus goes negative and it genuinely swings slower.

Speed is the weapon's speed rating (broadsword = 45, katana = 58, war hammer = 31, bow = 25). Stam is capped at 100 inside this formula: past 100, extra stamina no longer speeds up your swings.

Where the bonus comes from

Three sources stack into the SSI total:

Source Notes
Specialty trees A small amount from a few specialties; most grant none.
Dungeon Talents + Affinity Tempest affinity (melee), Hawkeye affinity (archery), and bow talents (Quick Step, Wind Rider) feed here. Creatures only.
Item SSI Crafted/looted item property. Present on a small handful of late-game items.

Then Discordance subtracts its malus: 20% at GM Discordance, up to 30% at the 150 cap. It applies only to creatures (Discordance cannot target players), and only the upper end of the total is clamped (at 60). The malus is allowed to push the total negative, which is what makes a discorded monster swing slower.

Reference table

Speed-40 weapon (close to a club or staff) across stamina × SSI combinations:

Stam 0% SSI 30% SSI 60% SSI
25 3.000s 2.308s 1.875s
50 2.500s 1.923s 1.562s
75 2.143s 1.648s 1.339s
100 1.875s 1.442s 1.250s (floor)

Between the 60% cap on bonus and the 1.25s floor, a fast weapon at high stam reaches the floor with as little as 30-40% SSI. Stack more than that and it does nothing.

A few real weapons (no SSI, no bonuses)

Delay in seconds at the listed Stam:

Weapon Speed Stam 50 Stam 75 Stam 100
Bow 25 4.000s 3.429s 3.000s
Crossbow 18 5.556s 4.762s 4.167s
Heavy Crossbow 10 10.000s 8.571s 7.500s
War Hammer 31 3.226s 2.765s 2.419s
Broadsword 45 2.222s 1.905s 1.667s
Katana 58 1.724s 1.478s 1.293s
Kryss (typ. 56) 56 1.786s 1.531s 1.339s

(Bow numbers are the draw delay; arrows land the instant a shot resolves. Bows also require you to stand still - see the archery talent page.)

Why 1.25s is the floor

One swing per 1.25 seconds is the fastest cadence the game allows. Without that ceiling a stamina-stuffed katana would swing fast enough to break PvP.

Check your own number

In-game, [swingdiag shows your current effective delay for whatever you're wielding, with the full breakdown: weapon speed, stamina, each bonus source, and the final delay with every bonus included. It's the exact number you'll feel on the next swing. The Profile page's STATS tab carries the same swing delay card, computed at a 100-stamina baseline so loadouts compare fairly.

See also

  • Hit chance - how often a swing actually connects.
  • Damage calculation - how much each connecting swing hits for.
  • Stats - Stam = Dex, which is the throttle on stage-1 delay.
  • Affinity - Tempest is the main source of SSI on Lyonspyre.