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Dungeon Depth & Rewards

Going deeper into a dungeon should be harder - and worth it. Lyonspyre layers a depth-tier gold bonus on top of the normal loot a creature drops: the deeper and more dangerous the zone, the more gold its kills pay out.

How it works

  • Certain dungeon zones are tagged with a gold multiplier.
  • When you (or your pet) kill a creature inside one of those zones, it drops bonus gold on top of its normal loot.
  • The bonus scales off the creature's own gold, so a tough monster deep in a dungeon pays out far more than a weak one near the entrance. Depth and monster difficulty stack.

The bonus counts toward everything gold normally feeds: your wealth, your per-dungeon gold totals, and the achievements tied to gold earned in a region.

Current zones

Zone Multiplier
The Pit - Level 2 ×1.75

More deep zones - and tougher monsters built to live in them - are on the way. Numbers here are tuned over time, so treat the table as a snapshot.

Notes

  • The bonus only applies to player kills. Trap kills, monster-versus-monster kills, summoned or controlled creatures, and PvP corpses pay no depth bonus.
  • This is a reward layer, not a difficulty knob. The monsters are what make a deep zone dangerous, so bring a group for the deepest areas.
  • Kills are shared with nearby allies - talent points and resonance XP go to everyone who helped, party or no party. See Group Rewards.
  • The depth gold bonus stacks with the Avarice gold-find bonus of whoever in your group is running it.