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Dungeon Depth & Rewards

Going deeper into a dungeon is harder, and it pays. Lyonspyre layers a depth-tier gold bonus on top of the normal loot a creature drops: the deeper and more dangerous the zone, the more gold its kills pay out.

How it works

  • Certain dungeon zones carry a gold multiplier.
  • When you (or your pet) kill a creature inside one of those zones, it drops bonus gold on top of its normal loot.
  • The bonus scales off the creature's own gold, so a tough monster deep in a dungeon pays out far more than a weak one near the entrance. Depth and monster difficulty stack.

The bonus counts toward everything gold normally feeds: your wealth, your per-dungeon gold totals, and the achievements tied to gold earned in a region.

Depth zones

Zone Multiplier
The Pit - Level 2 ×1.75

Details

  • The bonus only applies to player kills. Trap kills, monster-versus-monster kills, kills of summoned or controlled creatures, and player corpses pay no depth bonus.
  • The multiplier changes the gold, not the monsters. What makes a deep zone dangerous is what lives there, so bring a group for the deepest areas.
  • Kills are shared with nearby allies - talent points and affinity XP go to everyone who helped, party or no party. See Group Rewards.
  • The depth gold bonus stacks with the Avarice gold-find bonus of whoever in your group is running it.