Healing talents¶
The Healing tree is for anyone who keeps a party, a pet, or themselves on their feet: bandagers, tamers who patch their own pets, and mages who heal with spells. Like every other talent, it's dungeon-gated - you spend ranks per dungeon, and the bonuses work only in fights against creatures.
Find it under the Healing tab of the talent panel. Three paths: Bandage for faster wraps, Veterinary for pet medics, and Magic for spell healers.
Bandage path¶
| Tier | Talent | Max ranks | Cost | Effect |
|---|---|---|---|---|
| T1 | Swift Mending | 5 | 1 pt | Each rank shaves 1 second off your bandage time (PvM only). |
Veterinary path (pet healing)¶
The Veterinary path turns a tamer into a real pet medic. Both talents stack with bandaging your pets.
| Tier | Talent | Max ranks | Cost | Effect |
|---|---|---|---|---|
| T1 | Specialist Healing | 5 | 1 pt | Your bandages heal +5% more per rank (applies to pet healing). |
| T2 | Wide-Range Therapy | 3 | 1 pt | Extends the range you can bandage a pet from by +1 tile per rank (prereq: Specialist Healing). |
| T3 | Pack Mender | 4 | 1 pt | Your bandages tend one additional pet at the same time per rank (prereq: Wide-Range Therapy). |
Maxed out, your bandages heal +25%, you can mend a pet from 5 tiles away (2 base + 3), and every bandage tends five pets at once: a self-bandage's co-heal mends your five most-wounded pets in range, and a bandage aimed at a pet splashes up to four never-fail mends onto the next most-wounded pets.
Magic path (spell healing)¶
For mages who heal with spells instead of bandages.
| Tier | Talent | Max ranks | Cost | Effect |
|---|---|---|---|---|
| T1 | Arcane Renewal | 5 | 1 pt | Your Heal and Greater Heal spells restore +8% more health per rank. |
| T2 | Renewing Light | 5 | 1 pt | Your Heal and Greater Heal also leave a heal-over-time, restoring an extra 10% of the initial heal per rank over 5 seconds (prereq: Arcane Renewal). |
At max ranks your Magery heals land for +40% (Arcane Renewal), and each cast leaves a lingering renewal worth +50% of that heal ticked out over 5 seconds (Renewing Light). A fully-specced healer-mage gets a big up-front heal plus a steady trickle on top. Both effects touch only the Heal / Greater Heal spells - bandages have their own talents above - and, like all dungeon talents, only work in PvM. Re-casting on the same target refreshes the heal-over-time rather than stacking it.
Healing outside this tree¶
- Bandages - your bandage time comes from the base timer and your Healing skill; Swift Mending cuts it further.
- Magery heals - Heal and Greater Heal scale with Arcane Renewal above. Magic's Mana Surge scales offensive spell damage and Wardweave reduces incoming spell damage.
- Pet healing - see Pet / Taming for Mended Bond, Shared Vitality, and the Resilient mitigation passive.