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Auto-Bandage

A 2-second heartbeat that fires a bandage on every online player who's damaged or poisoned and carrying bandages in their pack. No more mashing [bandage between hits, no more writing a client macro just to stay alive. On by default for every character.

It heals you and your pet on the same tick. When you're hurt, the heartbeat tends you - and if a wounded controlled pet is standing within range, that same bandage mends it too. On a tick where you're at full health, the heartbeat tends your closest, most-wounded pet outright instead. Either way a tamer's pack stays patched up automatically, and the same opt-out turns both off.

When one bandage tends both of you, your own heal drops - you're splitting your attention - while the pet gets a separate, deterministic, never-miss mend scaled by your Veterinary and Animal Lore. Reliable pet upkeep is something your animal-handling skills earn, not a dice roll.

How to use it

Command What it does
[autobandage Toggles your own opt-out. Tells you the new state.
[bandage One-shot manual self-bandage (separate from auto). Finds the first bandage in your pack and starts the heal - no targeting cursor.

Auto-bandage fires when all of these are true:

  • You're alive, online, and have a backpack.
  • You haven't run [autobandage to turn it off.
  • You're below max HP, or poisoned, or bleeding.
  • You don't already have a bandage cycle running.
  • You have at least one bandage in your pack.

The heartbeat ticks every 2 seconds. A bandage cycle runs ~9.4s at low dex and faster as dex climbs, so the heartbeat has plenty of head-room and never spams.

Bleeds and poison too

The trigger isn't just "below max HP." If you're at full HP but poisoned, or full HP but bleeding, the heartbeat will still apply a bandage to clear the affliction.

Behaviour notes

  • Opt-out is sticky. The toggle survives logout, reboot, and save wipe. Default state is ON.
  • No double-heal. The heartbeat checks for an in-flight bandage cycle before firing and bails if one's already running - the same gate the bandage UI uses.
  • No wasted bandages. It also gates on whether the heal would do anything. At full HP, not poisoned, not bleeding? No bandage is consumed.
  • One bandage, both patients. When you and a pet are both hurt, a single self-bandage tends both: your heal is reduced for split attention, the pet gets the full Veterinary-scaled mend. When only the pet is hurt, the whole bandage goes to the pet. Either way it costs one bandage.
  • The pet heal never misses. The pet side is deterministic - it can't roll low or "barely help." How much your pet gets back comes purely from your Veterinary + Animal Lore, so animal handling pays off as steady, predictable pack upkeep.
  • [bandage does it too. Manual [bandage self-heals the same way, so it also co-mends a nearby hurt pet. Double-clicking a physical bandage still works as before: it patches the nearest hurt pet outright if you own one in range, otherwise it prompts for a target.