Auto-Bandage¶
Auto-Bandage applies a bandage for you whenever you're hurt, poisoned, or bleeding and have bandages in your pack. No more mashing [bandage between hits, no more writing a client macro just to stay alive. On by default for every character.
It heals you and your pet together. When you're hurt, the bandage tends you - and if a wounded controlled pet is standing within range, that same bandage mends it too. If you're at full health, it tends your closest, most-wounded pet outright instead. Either way a tamer's pack stays patched up automatically, and the same opt-out turns both off.
When one bandage tends both of you, your own heal drops - you're splitting your attention - while the pet gets a separate, never-miss mend scaled by your Veterinary and Animal Lore. Reliable pet upkeep is something your animal-handling skills earn, not a dice roll.
How to use it¶
| Command | What it does |
|---|---|
[autobandage |
Toggles Auto-Bandage on or off. Tells you the new state. |
[bandage |
One-shot manual self-bandage (separate from auto). Finds the first bandage in your pack and starts the heal - no targeting cursor. |
Auto-bandage fires when all of these are true:
- You're alive, online, and have a backpack.
- You are not in PvP combat. Against players, bandaging is manual: it pauses the moment you count as PvP-active and resumes on its own once the fight ends. Your
[autobandagesetting is untouched. - You haven't run
[autobandageto turn it off. - You're below max HP, or poisoned, or bleeding.
- You don't already have a bandage in progress.
- You have at least one bandage in your pack.
A bandage takes about 9.4 seconds at low Dexterity and gets faster as Dexterity climbs. The next one starts within a couple of seconds of the last finishing, if you still need it.
Bleeds and poison too
The trigger isn't just "below max HP." If you're at full HP but poisoned, or full HP but bleeding, a bandage is still applied to clear the affliction.
Rules¶
- Your setting is saved. The toggle survives logout and stays with your character. Default state is ON.
- No double-heal. A new bandage never starts while one is already in progress.
- No wasted bandages. At full HP, not poisoned, not bleeding? No bandage is consumed.
- One bandage, both patients. When you and a pet are both hurt, a single self-bandage tends both: your heal is reduced for split attention, the pet gets the full Veterinary-scaled mend. When only the pet is hurt, the whole bandage goes to the pet. Either way it costs one bandage.
- The pet heal never misses. It can't roll low or "barely help." How much your pet gets back comes purely from your Veterinary + Animal Lore, so animal handling pays off as steady, predictable pack upkeep.
[bandagedoes it too. Manual[bandageself-heals the same way, so it also co-mends a nearby hurt pet. Double-clicking a physical bandage patches the nearest hurt pet outright if you own one in range, otherwise it prompts for a target.