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Auto-Bandage

A 2-second heartbeat that fires a bandage on every online player who is damaged or poisoned and carrying bandages in their pack. Spares everyone from the keyboard-mash of [bandage between every hit, or from writing a client macro just to stay alive. On by default for every character.

It heals you and your pet at the same time. When you're hurt, the heartbeat tends you — and if a wounded controlled pet is standing within range, that same bandage also mends it on the same tick. On a tick where you're at full health, the heartbeat instead mends your closest, most-wounded pet outright. Either way a tamer's pets stay patched up automatically (the same opt-out turns both off).

When a bandage tends both of you at once, your own heal is reduced (you're splitting your attention) while the pet gets a separate, deterministic, never-miss mend scaled by your Veterinary and Animal Lore — so reliable pet upkeep is exactly what your animal-handling skills earn you, not a dice roll.

How to use it

Command What it does
[autobandage Toggles your own opt-out. Tells you the new state.
[bandage One-shot manual self-bandage (separate from auto). Finds the first bandage in your pack and starts the heal — no targeting cursor.

Auto-bandage fires when all of these are true:

  • You're alive, online, and have a backpack.
  • You haven't run [autobandage to turn it off.
  • You're below max HP, or poisoned, or bleeding.
  • You don't already have a bandage cycle running.
  • You have at least one bandage in your pack.

The heartbeat ticks every 2 seconds. Bandage cycles are ~9.4s at low dex and faster at high dex, so the heartbeat has plenty of head-room without spamming.

Bleeds and poison too

The trigger isn't just "below max HP." If you're at full HP but poisoned, or full HP but bleeding, the heartbeat will still apply a bandage to clear the affliction.

Behaviour notes

  • Opt-out is sticky. The toggle survives logout, reboot, and save wipe. Default state is ON.
  • No double-heal. Before firing, the heartbeat checks for an in-flight bandage cycle and bails if one exists — same gate the bandage UI itself uses.
  • No wasted bandages. Also gates on "would the heal actually do something" — if you're at full HP, not poisoned, not bleeding, no bandage is consumed.
  • One bandage, both patients. When you and a pet are both hurt, a single self-bandage tends both — your heal is reduced (split attention), the pet gets the full Veterinary-scaled mend. When only the pet is hurt, the whole bandage goes to the pet. Either way it costs one bandage.
  • The pet heal never misses. The pet side is deterministic — it doesn't roll low and can't "barely help." How much your pet gets back is decided purely by your Veterinary + Animal Lore, so investing in animal handling pays off as steady, predictable pack upkeep.
  • [bandage does it too. The manual [bandage command self-heals the same way, so it also co-mends a nearby hurt pet. (Double-clicking a physical bandage still works as before: it patches the nearest hurt pet outright if you own one in range, otherwise it prompts for a target.)