Ultimates¶
Every affinity carries an Ultimate, a signature ability that procs on a weapon hit landed, but only when that affinity sits in your Weapon slot. This is the payoff for committing to an affinity: Ultimates hit hard, stamp a 15-second buff/debuff mark on the target, and each one plays its own distinct visual.
When does an Ultimate proc?¶
On every landed hit, these checks run in order:
- Attacker is a player. NPC hits never trigger an Ultimate.
- Target is a valid PvM target (see "Target gate" below).
- Weapon slot has an affinity assigned. With nothing assigned, nothing can proc.
- Weapon-slot level is ≥ 1. An affinity assigned to Weapon with no levels still gets the base floor (see below).
- Proc roll succeeds, or you primed the swing with
[ult.
When the roll lands, the universal payload (damage + mark + hinder) applies and the per-affinity flourish runs the visuals.
Target gate (PvM-only, no friendlies)¶
Ultimates never trigger on:
- dead targets
- any player (PvP off)
- any controlled or summoned creature (pets, summons, ridden mounts)
- anything Innocent, Ally, or Invulnerable (blue NPCs, townsfolk, vendors, guards, friendly NPCs)
Per-Ultimate flourishes run through the same gate, Tempest's arc target included, so the rules never drift from one effect to the next.
Proc-chance math¶
Proc chance is per matching character slot, not weapon-slot alone. Every leveled slot whose assignment matches the weapon-slot's affinity pitches in, even if that equipment layer is empty:
Proc chance (percent)
procChance = 1.0 + Σ (slotLevel × 0.5) over slots assigned to weaponResonance
where the leading 1.0 is the base floor, applied any time the weapon slot has an affinity assigned (even if all levels are 0).
Gear does not need to be worn
Affinity belongs to the character slot. Taking a helm off does not pause that slot's passive, set, or Ultimate proc-chance contribution.
| Constant | Value |
|---|---|
| Base floor when weapon slot is assigned | 1.0% |
| Per matching-slot level | 0.5% |
Worked examples¶
| Build | Calc | Proc chance |
|---|---|---|
| Tempest on Weapon only, all levels 0 | 1.0 (floor) |
1.0% |
| Tempest on Weapon L1, no other slots match | 1.0 + 1×0.5 |
1.5% |
| Tempest on Weapon L1 + Chest L1 (matching) | 1.0 + (1+1)×0.5 |
2.0% |
| Tempest on Weapon L5 + 5 other matching slots at L5 each | 1.0 + (5×6)×0.5 |
16.0% |
| Full Tempest at max (6 slots × L10) | 1.0 + (10×6)×0.5 |
31.0% |
A matching set multiplies your proc rate. Six slots of Tempest at level 10 fire roughly 5× as often as weapon-only Tempest at the same level. The 1.0% floor guarantees every weapon-slot affinity has at least a small shot at procing the moment you assign it.
Universal payload (per proc)¶
When the proc lands, these pieces apply regardless of affinity:
| Piece | Value |
|---|---|
| Damage | 600 + 60 × weaponSlotLevel |
| Buff / debuff % | 15 + 1.5 × weaponSlotLevel |
| Mark duration | 15 seconds |
| Hinder duration | 2 seconds |
Universal Ultimate damage
damage = 600 + 60 × L
where L is the weapon-slot's own level (not the active level across all slots), so leveling an affinity cheaply in your helm and then moving it to the weapon slot does not raise the Ultimate tier.
| Weapon-slot level | Damage | Mark % |
|---|---|---|
| 1 | 660 | 16.5% |
| 2 | 720 | 18.0% |
| 3 | 780 | 19.5% |
| 5 | 900 | 22.5% |
| 7 | 1020 | 25.5% |
| 10 | 1200 | 30.0% |
The mark (15-second buff window)¶
When the Ultimate procs, you place a mark on that target for 15 seconds. While it lasts you get:
- +
(15 + 1.5·L)% damage when attacking the marked target (15 + 1.5·L)% incoming damage reduction from damage dealt by the marked target
You hold only one mark per target; procing again on the same target refreshes the timer. A mark ends when the target dies.
The hinder (2 seconds)¶
A 2-second hinder hits the target (and Tempest's chain-arc target). It never applies to players.
In the journal¶
The combat journal shows Ultimate damage as:
Your Stormcaller's Wrath hits X for N
the same format as talent hits (Lacerate / Cleave / Cripple). Tempest's chain-arc damage shows the same way.
The [ult command (primer)¶
[ult primes your next weapon swing to force-proc the Ultimate, roll or no roll.
| Message | When |
|---|---|
"You have no affinity assigned to your weapon slot." |
No weapon-slot assignment |
"Your weapon-slot affinity has no level yet." |
Weapon slot assigned but level 0 |
"Ultimate already primed - swing now." |
Already primed |
"*<Name>* primed - your next weapon hit will trigger it." |
Successfully primed |
The primer lasts 30 seconds if you don't land a hit, and it survives target switches for that whole window, so you can re-engage without losing the queue. There is no cooldown after a primed proc; you can prime again straight away.
Per-affinity signatures¶
| Affinity | Ultimate name | Flourish |
|---|---|---|
| Tempest | Stormcaller's Wrath | 50% of damage arcs to one nearby hostile within 3 tiles (up to 3 with the 6-piece Tempest set) |
| Hawkeye | Falcon's Talon | An additional flat hit for 50% of the Ultimate's damage |
| Arcanum | Arcane Cascade | Restores 30 + 3·L mana to the attacker |
| Bulwark | Mountain's Wrath | Standard payload with its own visuals; no extra effect is active |
| Sylvan | Wild Awakening | Standard payload; with the 6-piece Spirit Bond set, your marks also empower your pet |
| Avarice | Midas Strike | Standard payload with a coin shower; bonus gold comes from the 6-piece Midas Touch set perk |
| Aria | Shattering Note | A pure note shatters over the target in a burst of rose-gold sound |
See each affinity's page for visuals and sound.
Inside dungeons¶
Ultimates proc, damage, mark, and hinder inside every region. Where a dungeon would hide an Ultimate's visual, that affinity uses a different one: inside the Pit of Echoes, Tempest's lightning column still shows.
Leaderboard¶
Every Ultimate proc, whatever the affinity, adds one to your Ultimate procs total on the leaderboard.
PvP behaviour¶
Ultimates are PvM-only. Every gate above rejects player targets, controlled creatures, and Innocent/Ally/Invulnerable targets. There's no PvP variant of the proc roll and no opt-in for consensual duels.
Combat layer
Lyonspyre runs flat, readable combat math with no stat inflation. Ultimates layer on top: they deal direct damage and apply percentage scalars to the existing damage math, so every universal-payload number above plays by those same rules - no armor-ignore step, no damage-increase scaling, no insurance.