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Hinder

The root that powers Archery's PvM special. A hindered creature can't move, cast, or melee for the duration. When the hinder lifts, the creature gets an immunity window equal to 50% of the original hinder - and any attempt to re-hinder during that window fails, but converts into a +100% damage bonus on the hit that triggered it.

PvM only

Players can never be hindered. The PvP path is sealed at the boundary - hinder attempts against players or staff do nothing.

How to use it

There's no hinder button. It fires off the Archery PvM special - a chance roll on every shot against a non-player target. Win the roll while the target is out of its immunity window, and the creature roots.

What you see at the table:

  • A binding-chain particle effect plays on the target.
  • An overhead emote prints "*hindered*" so nearby players know why the creature froze.
  • The creature stops moving, stops casting, stops swinging. Its current target clears, so the next AI tick has to reacquire from scratch.
  • When the duration runs out, "*shakes free*" floats above the creature. It's mobile again, but now in the immunity window.
  • A follow-up hinder during immunity won't root, but it doubles the triggering hit's damage.

Duration

Duration scales with your weapon's swing speed and nothing else. Slower bows hinder longer - that's what pays you back for the heavy crossbow's lower DPS.

Formula

hinderSeconds = weaponSwingSeconds * 1.5, clamped to [2, 8] seconds.

Immunity window: hinderSeconds * 0.5.

Boss-tier creatures can opt out of hinder entirely by being set to ignore the call. That's handled per-encounter, not through a global toughness curve.

Behaviour notes

  • State table. The active hinder and pending immunity window live in memory and clear when the creature is deleted.
  • Movement gate. Frozen and can't-walk toggle on apply and restore on expiry - but only if they weren't already set. A creature pre-frozen by something else stays that way after the hinder ends.
  • Combat scrub. On apply, the creature's combatant clears so its next reacquire finds nothing - the same aggro scrub Feign Death uses, scoped to one creature.
  • No buff bar. Creatures don't carry buff bars, so the particle effect and overhead emote are the player's cue.