Guilds¶
A guild in Lyonspyre runs from the Guild panel: a sortable roster, a treasury, a per-rank permissions matrix, and hunting-ground buffs bought with treasury gold and renown. Guildmates also share kill rewards without forming a party (see Group Rewards) and can see each other while hidden.
Guild buffs¶
The Buffs tab of the Guild panel holds two kinds of buffs:
- Catalog buffs are fixed effects bought with treasury gold and renown, each tied to a specific hunting ground (The Pit, the Ocean, or the Wilderness).
- Random Buff rolls cost 250 renown. Pick an area first: The Pit, the Ocean, or the Wilderness. The roll lands as either Gold Earned or Rare Loot Increase at a random 5-25%, valid only in the area you picked, and goes into the guild's Unlocked inventory. An officer with the Activate Buff permission triggers it later, when it's tactically useful. Activation is free; the cost was paid at roll time. Each buff runs 2 hours once activated.
Limits:
- At most 3 buffs active at once. Rolls can still be stockpiled while the guild is at the cap; activation waits until a slot frees up.
- Same-stat stacking is capped. Multiple active buffs of the same effect add together, but the total is clamped: Gold Earned caps at +40%, Rare Loot Increase at +40%, renown gain at +50%. Three perfect rolls on the same stat will not triple your yield.
- Rare Loot Increase raises the chance that a rare affinity facet drops from creatures you kill in the buff's area.
Sorting the roster¶
Click any column header on the Roster tab - Name, Rank, Title, Status, Renown (mo), or Lifetime - to sort the member list by it. Click the same header again to flip between ascending and descending; a gold arrow marks the column you are sorted on. Status sorts everyone online to the top and then orders the rest by who was seen most recently. Your sort choice stays put while the panel refreshes.
The Settings tab¶
Every member can open the Settings tab of the Guild panel and read everything on it: the guild name and abbreviation, the charter, the daily treasury withdraw caps, and the full per-rank permissions matrix (with the cells the guild has customised highlighted gold). Viewing is open to all; changing anything is reserved for the leader ranks. For everyone else the fields are read-only and the checkboxes are locked.
Changing your guild name or abbreviation¶
Only the guildmaster can rename a guild or change its abbreviation, from the Settings tab of the Guild panel. Three things to know before you do:
- Guildmaster only. Officers can't touch it - the controls are greyed out for everyone but the guildmaster.
- Has to be unique. Pick a name or abbreviation already claimed by another guild in the realm and the change is rejected, no gold spent. Matching is case-insensitive, so "The Black Rose" and "the black rose" collide.
- Costs 1,000,000 gold each. A name change runs a million; an abbreviation change runs another million, so swapping both is 2,000,000. The gold comes out of your backpack first, then your bank, and only if the change goes through. Can't afford it, or the value's taken? You keep every coin.
Choose well; the gold is spent for good.
Seeing hidden guildmates¶
Guildmates can see each other while hidden. When a member of your guild vanishes with the Hiding skill or the Invisibility spell, you see them as a translucent gray figure, the same look the hidden player sees on their own character. Everyone outside the guild (and outside the hidden player's party) sees nothing. It works in both directions, so two hidden guildmates can scout together. Vision updates the moment someone joins or leaves the guild.