Threat Registry¶
Bosses on Lyonspyre pick their target by threat, not by whoever is standing closest. Every point of damage you deal to a boss builds your threat against it, and the boss chases the player with the most. That is what lets a tank hold a boss while the rest of the party pours damage into its back. Ordinary creatures ignore threat entirely: trash hits whoever is closest, the way it always has.
What you see in a fight¶
- Bosses hold on the tank. A boss stays on the player with the highest threat as long as that player is alive, on the same map, and within its sight. It does not snap to whoever last clipped it.
- Damage is threat. Each point of damage you deal adds one point of threat. Pour out the most damage and the boss comes for you, whether you meant it to or not.
- Healing can be threat. Some bosses count healing as threat as well, so a healer at range can still draw attention. How much depends on the boss.
- Tanks, off-tanks, taunts, and threat modifiers are all built on this. See Boss Encounters for what each fight does.
- Nobody on the list, nobody special. If no attacker has built enough threat, the boss falls back to attacking whoever is nearest.
When threat resets¶
- Five minutes of quiet clears it. If nobody touches a boss for 5 minutes, it forgets everyone.
- Logging out clears yours. Disconnect and every creature forgets you. Log back in and you start from zero.
- Death of the boss clears everything. Once it falls, the fight is over and so is the list. Threat never carries from one fight into the next.