Tempest & Hawkeye¶
The two "wind-aspect" affinities: one for melee weapons, one for bows.
Tempest¶
The fury of the storm. Tempest affinity sharpens and accelerates your melee strikes - archers see no benefit.
| Field | Value |
|---|---|
| Facet name | a tempest facet |
| Facet colour | pale sky blue |
| Max per-slot level | 10 |
| Theme weapon | Melee - any non-ranged |
Passive - swing speed¶
Tempest adds a flat percentage to your swing-speed-increase total.
Tempest swing-speed bonus
swingSpeedPct = activeTempestLevel * 1
where activeTempestLevel is the sum of per-slot Tempest levels across all slots currently assigned to Tempest.
| Active level (sum) | Swing-speed bonus |
|---|---|
| 1 | +1% |
| 5 | +5% |
| 10 | +10% |
| 20 | +20% |
| 30 | +30% |
| 60 (6 slots × L10) | +60% (caps with the swing-speed cap) |
Passive - accuracy¶
Tempest also raises your melee hit chance by the same per-level amount. It folds into the same accuracy total your weapon skill and the Precision talent feed, and it shows on the STATS tab of [profile under Hit Chance.
Tempest accuracy bonus
hitChancePct += activeTempestLevel * 1 (melee, vs creatures)
| Active level (sum) | Accuracy bonus |
|---|---|
| 1 | +1% |
| 5 | +5% |
| 10 | +10% |
| 30 | +30% |
Melee only - and ranged can't even proc it
Both the swing-speed and accuracy bonuses drop to 0 the moment you swap to a bow. Pair Tempest with a ranged weapon and its Ultimate (Stormcaller's Wrath) will not proc either. Tempest does nothing for ranged; pull a melee weapon to claim any of it.
The accuracy and swing-speed bonuses stack with talent-driven bonuses, item properties, and the Discordance malus. See Combat → Swing speed for the swing formula.
Set bonuses¶
| Matching slots | Perk | Effect |
|---|---|---|
| 2 | Stormstep | Melee kills restore 10 stamina. |
| 4 | Static Charge | Every 8th melee hit discharges chain lightning to the nearest enemy within 3 tiles for 40% of the hit's damage. With no second enemy nearby the charge grounds through your target instead, so the build-up never fizzles. |
| 6 | Eye of the Storm | Stormcaller's Wrath arcs to up to 3 enemies instead of 1. |
A slot counts toward the set when it is assigned to Tempest and has reached level 1. Gear does not need to be equipped. See Set bonuses for the shared rules.
Ultimate - Stormcaller's Wrath¶
When Tempest is assigned to your Weapon slot and you land a melee hit, there's a chance to trigger Tempest's Ultimate. (It cannot proc off a ranged weapon.) See Ultimates for the universal proc-chance math, damage formula (600 + 60·L), and 15-second mark.
Tempest's signature flourish:
- Visual - a blue-lightning column drops on the target with a lightning bolt for punch. The column shows inside the Pit of Echoes too.
- Sound - a thunderclap plays to nearby players; the attacker also hears a proc cue of their own.
- Chain arc - 50% of the ultimate's damage arcs to one additional hostile within 3 tiles (never players, pets, or blue NPCs). With the 6-piece Eye of the Storm set, the chain widens to up to 3 arc targets. Arc targets also take the 2-second hinder but are not marked; the mark stays single-target.
The journal shows it as Your Stormcaller's Wrath hits X for N.
Hawkeye¶
The eye of the falcon. Quickens bow draw, sharpens accuracy, and adds bite to every arrow.
| Field | Value |
|---|---|
| Facet name | a hawkeye facet |
| Facet colour | muted emerald |
| Max per-slot level | 10 |
| Theme weapon | Ranged (bow / crossbow / heavy crossbow) |
Passives - archery suite¶
Hawkeye carries three per-level passives.
| Effect | Per active level |
|---|---|
| Archery swing-speed | +1% |
| Archery accuracy | +1% |
| Archery damage | +1% |
All three are PvM-only and mirror Tempest's weapon gate in the opposite direction: they drop to 0 the moment you wield anything that isn't a ranged weapon. Hawkeye armour never buffs a swordsman.
Set bonuses¶
| Matching slots | Perk | Effect |
|---|---|---|
| 2 | Falcon's Patience | +10% ranged hit chance once you've stood still for 2 seconds. Move and the bonus drops until you settle again. |
| 4 | Deadeye | +15% ranged damage against targets 5 or more tiles away. |
| 6 | Double Nock | Each landed shot has a 10% chance to loose a phantom second arrow for 50% of the hit's damage. |
A slot counts toward the set when it is assigned to Hawkeye and has reached level 1. Gear does not need to be equipped. See Set bonuses for the shared rules.
Ultimate - Falcon's Talon¶
Hawkeye's Ultimate fires when assigned to Weapon and the proc lands.
- Visual - a moving green-hued "spirit arrow" projects from attacker to target, ending in a green-hued impact flash.
- Sound - a standard crossbow-fire cue.
- Flourish - an additional flat hit equal to 50% of the universal Ultimate damage lands on top of the standard hit.
So at weapon-slot Hawkeye level 5, the Ultimate deals 600 + 60·5 = 900 from the universal path plus an additional 450 from the flourish, for 1350 total before the +(15 + 1.5·5)% = +22.5% damage mark. See Ultimates for the mark math.