Achievements¶
A long-tail goal system. Every milestone in Lyonspyre - your first crafted item, every skill maxed, the rest - is tracked as an Achievement, pays out a stash of Achievement Points (AP), and puts your name on a global "first three to do it" honour roll. Achievements are tracked per character: each character earns their own list and their own AP.
How to use it¶
| Command | What it does |
|---|---|
[achievements / [ach |
Open the panel + push a fresh snapshot. |
[achievements refresh |
Re-pull the snapshot without closing the panel. |
You can also open it from the Profile panel - click your paperdoll, scroll to QUICK ACCESS at the bottom of the PROFILE tab, and click the ACHIEVEMENTS chip.
There's no claim button. The instant you satisfy the criteria, the system credits you, banks the AP, drops a system message, and lands your name on the honour roll if a slot's open. Already-earned achievements can't be re-credited - the same kill, the same craft swing, the same skill tick can fire ten times and you'll be paid at most once.
What's on the panel¶
Top bar¶
- ◆ AP balance - your current Achievement Point total. Spent AP is tracked separately on the server; the number you see is "available to spend."
- CLOSE - hides the panel. Right-click anywhere on the panel does the same.
Tabs¶
- BROWSE - the whole catalogue, grouped by category, with earned cards visually emphasised.
- TIMELINE - a horizontal visual timeline of your career: a dot on a date axis for every achievement earned (colour-coded by AP tier), with a cumulative-AP curve climbing in steps beneath. Hover any dot for the name, date, and AP; click to jump to that card in BROWSE. Dense clusters collapse into a
+Nbadge that expands a stack on click. A TIMELINE / LIST toggle at the top of the tab keeps the original chronological-log layout around too.
Browse - toolbar¶
- Search - filters by name and description as you type (case-insensitive, debounced ~250 ms so it stays smooth even past 200 achievements).
- Status - choose ALL, INCOMPLETE, or COMPLETED. Use INCOMPLETE to see only goals you can still work toward; it combines with Search and the category chips below.
- Category chips -
ALLplus one chip per category, each showingEARNED / TOTALfor that category. Click to filter the list.
Browse - cards¶
Each card shows:
- Name + (optional) tier tag.
- AP reward badge in the top-right.
- Status -
EARNEDwith a check + completion date,LOCKED, orHIDDEN(for unrevealed achievements). - Description - what you have to do.
- Progress bar - when the achievement has a numeric criterion (e.g. "22 / 49 skills capped, 44%"), the card shows current / total and a gold fill bar.
- First 3 - a footer strip listing the up-to-three players who first earned it, with each one's date. If you made the cut, your name is highlighted in gold.
Hidden achievements you haven't earned show as ??? cards with a dashed border. Earn one and the card unmasks, then joins the regular list.
Achievement Points (AP)¶
AP is a server-side currency only - no item represents it, no gold value, no inventory slot. The balance lives on your character and survives every save. For now AP is purely additive: nothing spends it yet. A spending pipeline - cosmetic dyes, vanity titles, cosmetic talent-tree backplates - is on the roadmap, but the design is deliberately open-ended. Earn the points first; we'll sort out what to buy with them once enough of you are stockpiling them.
First-3 honour roll¶
Each achievement remembers the first three characters ever to complete it. The roll captures your name at the moment of completion - rename later and history stays put, so the roll always reflects who you were when you did the thing. It's global (every player sees the same three names), a slot, once filled, is never displaced, and the roll is kept permanently - server firsts are part of shard history.
Only the genuine server first gets the "is the first to achieve" shout when they unlock; everyone after gets a plain "has achieved" announcement. Be one of the first three and you also get a private rank message and a brag-worthy panel row.
Categories at launch¶
- Skills - milestones for raising every skill to 125, 150, etc., "first GM" and "seven-times GM" markers, plus a per-skill ladder for every skill whose cap can climb above 100. Each of the 22 trainable-past-100 skills awards five tiers - Skilled (110, 25 AP), Adept (120, 50 AP), Expert (130, 100 AP), Master (140, 200 AP), Grandmaster (150, 400 AP). 110 entries total, 775 AP per skill if you push it all the way to the hard cap.
- Gold - lifetime gold farmed from creature kills, plus a five-tier set tied to The Pit: Tourist (1M) → Adventurer (2M) → Veteran (3M) → Champion (4M) → Legend (5M).
- Crafting - first craft, hundred crafts, a thousand crafts; per-skill milestones for the major craft skills.
- Harvesting - log / ore / fish tiers at 1k / 10k / 100k each, plus a "gather 50k of anything" capstone.
- Combat - monster-killed tiers from 100 up to 100,000, plus a separate three-tier track for player kills.
- Exploration - flags for entering The Pit and stepping aboard a ship at sea.
- Talents - earn N dungeon talent points across all dungeons; max out every talent in a single archetype.
- Misc - catch-all for cross-cutting milestones that don't fit a single category.
The exact list and AP totals live in-game - open the panel and browse.
Anti-exploit notes¶
- AP can never decrease. No item drop, death, or save-wipe takes points away from you.
- The achievement system has no client-callable verb that awards anything - every credit flows through server-side event hooks (kills, skill changes, harvest swings, craft completions, and so on).
- Gold-farmed counters only credit real mob-corpse gold from creatures inside the named dungeon. Dropping and re-picking-up gold moves nothing.
- Player-kill counters skip self-kills (reflect, environment, suicide-by-lava) and pet kills - a tame nightmare wandering onto a player isn't a duel.
- Achievement state survives world saves and reloads. If the registry is ever pruned, ghost rows in your CompletedAt are preserved - your historical credit is never silently stripped.
Tips¶
- Search by description, not just name -
dragonsurfaces every dragon-related achievement across categories. - The TIMELINE tab is built for showing off. The visual axis turns a year of grinding into one picture worth pointing at mid-boast.