Skip to content

Swords talents

A per-weapon, offensive-only tree for anything that swings on Swordsmanship - katana, longsword, broadsword, war axe, polearm, the lot. It all feeds Lacerate, the PvM special baked into every sword strike: a flat 10% chance on hit to open a bleed against creatures.

No defensive lane

Swords, Macing, and Fencing are all offensive-only. The defensive nodes - Iron Skin, Vigilance, Last Stand - live in the shared Melee Defensive tree that every melee discipline draws from.


The Lacerate baseline

Every sword hit against a creature rolls a flat 10% to proc Lacerate:

Property Value
Proc chance (baseline) 10% per hit
Stack duration swing_delay × 4, clamped to [8 s, 16 s]
Max stacks on target 3
Per-stack effect +8% to ALL proc-chance rolls against this defender (cross-special - boosts Macing Crush and Fencing Cripple too)
Bleed total damage 175% of the proc swing's damage
Bleed duration 15 s, 5 ticks of 3 s each
Bleed per-tick 35% of proc swing damage

At 3 stacks, any incoming proc roll - yours or an ally's - gets +24% chance on top of its baseline. A 10% proc effectively becomes 34%.


Offensive path

T1 - Keen Edge

Field Value
Type Passive
Max ranks 5
Cost / rank 1 pt
Effect / rank +5% sword-family damage vs creatures
Rank Total bonus
1 +5%
2 +10%
3 +15%
4 +20%
5 +25%

T2 - Open Wound

Prereq: Keen Edge.

Field Value
Type Passive
Max ranks 5
Cost / rank 1 pt
Effect / rank +4% Lacerate proc chance AND +2% flat sword damage
Rank Lacerate proc Flat damage
1 14% +2%
2 18% +4%
3 22% +6%
4 26% +8%
5 30% +10%

At 5/5, Lacerate procs on roughly 1 in 3 swings.

T3 - Cleave

Prereq: Open Wound.

Field Value
Type Passive (on-hit)
Max ranks 1
Cost 2 pt
Effect Each sword hit splashes 30% of damage to EVERY creature within 2 tiles of the primary target, AND adds +5% flat damage to the direct hit.

Cleave hits read "Your Cleave hits X for N" in the combat log. The splash is PvM-gated - it won't hit players.

T4A - Riposte

Prereq: Cleave. Branch-exclusive with Headsman.

Field Value
Type Active (defensive window)
Max ranks 1
Cost 2 pt
Cooldown 45 s
Duration 8 s
Effect For 8 s, every melee strike landing on you triggers a free counter-swing with your equipped sword. PvM-gated.
Hotbar verb riposte

T4B - Headsman

Prereq: Cleave. Branch-exclusive with Riposte.

Field Value
Type Passive
Max ranks 1
Cost 2 pt
Effect Your sword strikes deal +30% damage against creatures below 25% HP.

T5 - Bladestorm

Prereq: Riposte OR Headsman. Capstone.

Field Value
Type Active
Max ranks 1
Cost 3 pt
Cooldown 90 s
Duration 8 s
Effect For 8 s, sword swing speed +60% AND Lacerate procs are guaranteed on every strike.
Hotbar verb bladestorm

During Bladestorm the Lacerate baseline 10% roll is force-replaced by a guaranteed proc, so every swing lands a fresh stack and a fresh bleed.


Build notes

  • Keen Edge + Open Wound 5/5 + Cleave is the canonical 10-point opener: +35% direct damage, +30% splash, +30% Lacerate proc.
  • Bladestorm is the only sword talent that fires while another active is on cooldown. It doesn't fight Macing or Fencing actives for the hotbar if you multi-weapon.
  • Lacerate's stack bonus to other procs is why a sword/mace hybrid hits so hard: open with a few sword swings to land 2-3 Lacerate stacks, then swap to a mace and ride the +16-24% Crush proc chance.