Emotes & the Emote Wheel¶
Lyonspyre ships 34 voiced emotes. Each one plays a male or female voice clip and floats its text above your head (e.g. *pukes*), broadcast to everyone within 18 tiles. Fire an emote two ways: type its command, or pop the Emote Wheel and click it.
During the current playtest
Every emote is temporarily unlocked for all players with cooldowns off, so you can run through the whole set while testing. That's a convenience and it goes away at launch - emotes will unlock through the AP Store and the normal cooldowns kick in (below).
Playing an emote by command¶
Type [<name> in chat - [cheer, [puke, [sigh. A few emotes carry a trailing "s" for historical reasons, but the bare form works too: [sigh plays the same emote as [sighs.
| Rule | Detail |
|---|---|
| Range | Text, sound and animation all reach 18 tiles. |
| Cooldown | A 3-second global cooldown plus a per-emote cooldown (stops chat-spam). |
| Where you must be | Alive and not hidden - emoting would reveal you anyway, so it's gated. |
At launch you collect emotes from the Random Emote Deed in the AP Store ([store buy emote.deed). Unlocks are account-bound, so an emote you own is available to every character on your account.
Dance¶
Dance is a free social action available to every player by default and does not need an AP Store unlock. Type [dance, or add Dance to your Emote Wheel, to perform an 8-second shuffle while players within 18 tiles hear its matching 8-second positional track.
Dance has a 12-second cooldown measured from when it starts. It cannot begin while you are hidden, mounted, unable to move, transformed out of human form, or in combat. Moving, fighting, taking damage, dying, mounting, teleporting, or disconnecting ends it early and stops the tune for everyone who heard it start.
The Emote Wheel¶
Tap its open key and a radial picker appears at your cursor. It's a true pie:
- Each emote owns a wedge. The wedge under your cursor lights gold and its label brightens.
- Click anywhere in a wedge to play that emote - no need to hit a tiny label.
- The dark center hub, a click off the wheel, or a right-click all cancel without emoting.
- The wheel resizes to however many emotes you've put on it.
- It starts empty until you configure it, so you only ever see the emotes you picked - never a row of ones you can't use.
Setting it up - Options ▸ Emote Wheel¶
Open Options and click "Emote Wheel" in the left-hand list, just below Cooldown Bars. Everything lives on this one screen:
- Set your open key. Click the key box and press the key (with optional Ctrl/Shift/Alt). This is what you tap in-game to pop the wheel.
- Tick the emotes you want - up to 16.
- Click Save.
Wheel order follows whatever was already on the wheel, then any newly-ticked emotes in list order. Your key binding and emote choices save per character and survive logout.
Using it in-game¶
- Bind a key and pick your emotes (above).
- Tap the key - the wheel pops at your cursor.
- Move toward a wedge - it highlights gold.
- Click anywhere in that wedge to play the emote (or click the center / off the wheel to cancel).