Pet / Taming talents
Three paths for the tamer. Beastmaster (Offensive) makes your pets hit harder and hands you cooldown actives to coordinate the pack. Warden (Defensive) makes them tougher, quicker to bond, quicker to heal, and harder to lose for good. Efficiency holds the lone taming-success passive.
Offensive path (Beastmaster)
T1 - Predator's Mark
| Field |
Value |
| Type |
Passive |
| Max ranks |
5 |
| Cost / rank |
1 pt |
| Effect / rank |
Your pets deal +5% damage |
| Rank |
Pet damage |
| 1 |
+5% |
| 5 |
+25% |
T2 - Pack Tactics
Prereq: Predator's Mark.
| Field |
Value |
| Type |
Passive (conditional) |
| Max ranks |
3 |
| Cost / rank |
1 pt |
| Trigger |
You have 2 or more pets/summons following you |
| Effect / rank |
All your pets deal +5% damage |
Counts every living follower - pets and summons alike. Rank 3 is +15% on top of Predator's Mark, for as long as you hold two or more pets.
T3 - Beast Rage
Prereq: Pack Tactics.
| Field |
Value |
| Type |
Passive (conditional) |
| Max ranks |
1 |
| Cost |
2 pt |
| Trigger |
Your pets above 80% HP |
| Effect |
+30% damage while the condition holds. |
T4A - Frenzy
Prereq: Beast Rage. Branch-exclusive with Coordinated Strike.
| Field |
Value |
| Type |
Active |
| Max ranks |
1 |
| Cost |
2 pt |
| Cooldown |
60 s |
| Duration |
10 s |
| Effect |
For 10 s, pets deal +50% damage but take +50% damage. |
| Hotbar verb |
petfrenzy |
T4B - Coordinated Strike
Prereq: Beast Rage. Branch-exclusive with Frenzy.
| Field |
Value |
| Type |
Active |
| Max ranks |
1 |
| Cost |
2 pt |
| Cooldown |
30 s |
| Effect |
Every pet within 12 tiles lands a heavy strike (1.5× its normal melee hit) on your current target. |
| Hotbar verb |
coordinatedstrike |
T5 - Wild Hunt
Prereq: Frenzy OR Coordinated Strike. Capstone.
| Field |
Value |
| Type |
Active (summon) |
| Max ranks |
1 |
| Cost |
3 pt |
| Cooldown |
180 s |
| Duration |
30 s |
| Effect |
Summon 2 ghost wolves to fight at your side for 30 seconds. |
| Hotbar verb |
wildhunt |
Defensive path (Warden)
T1 - Bonded
| Field |
Value |
| Type |
Passive (dual-effect) |
| Max ranks |
5 |
| Cost / rank |
1 pt |
| Effect / rank |
+5% pet max HP AND +5% pet XP gain |
| Rank |
Pet HP |
Pet XP |
| 1 |
+5% |
+5% |
| 3 |
+15% |
+15% |
| 5 |
+25% |
+25% |
Bonded is the "deepen the bond" entry node: fatter pets that level faster.
T2 - Resilient
Prereq: Bonded.
| Field |
Value |
| Type |
Passive |
| Max ranks |
3 |
| Cost / rank |
1 pt |
| Effect / rank |
Your bonded pets take -5% incoming damage |
| Rank |
Pet damage reduction |
| 1 |
-5% |
| 2 |
-10% |
| 3 |
-15% |
T3 - Shared Vitality
Prereq: Resilient.
| Field |
Value |
| Type |
Passive |
| Max ranks |
1 |
| Cost |
2 pt |
| Trigger |
You take damage |
| Effect |
Your pet heals for 25% of that damage. |
T4A - Pet Sacrifice
Prereq: Shared Vitality. Branch-exclusive with Mended Bond.
| Field |
Value |
| Type |
Active |
| Max ranks |
1 |
| Cost |
2 pt |
| Cooldown |
90 s |
| Duration |
6 s |
| Effect |
For 6 s, your pet takes ALL damage that would be dealt to you. |
| Hotbar verb |
petsacrifice |
T4B - Mended Bond
Prereq: Shared Vitality. Branch-exclusive with Pet Sacrifice.
| Field |
Value |
| Type |
Active |
| Max ranks |
1 |
| Cost |
2 pt |
| Cooldown |
30 s |
| Effect |
Instantly heal your most-wounded pet for 50% of its maximum HP. If no pet is hurt, the cooldown isn't spent. |
| Hotbar verb |
mendedbond |
T5 - Spirit Guardian
Prereq: Pet Sacrifice OR Mended Bond. Capstone.
| Field |
Value |
| Type |
Active |
| Max ranks |
1 |
| Cost |
3 pt |
| Cooldown |
300 s |
| Effect |
Revive a fallen pet at full HP. |
| Hotbar verb |
spiritguardian |
Efficiency path
T1 - Beast Whisperer
| Field |
Value |
| Type |
Passive |
| Max ranks |
5 |
| Cost / rank |
1 pt |
| Effect / rank |
+5% Animal Taming success chance |
| Rank |
Taming success |
| 1 |
+5% |
| 5 |
+25% |
Your taming chance can't climb past 100%, whatever you stack.
Build notes
- Beast Whisperer + Bonded is where a fresh tamer starts in any dungeon: faster taming, fatter pets, faster level-ups.
- Predator's Mark + Pack Tactics + Beast Rage is +20-50% pet damage under the right conditions. Bring 2+ pets and keep them topped off so Beast Rage stays live.
- Pet Sacrifice vs Mended Bond: take Sacrifice if you tank dragons-with-bandages style and want to redirect a burst window. Take Mended Bond if your pet keeps dying mid-fight and you need a 50% heal on a 30s cycle.
- Spirit Guardian's 300s cooldown makes it once-per-major-fight insurance. Pair it with Pet Sacrifice and you carry two "don't die" buttons.