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Pet / Taming talents

Three paths for the tamer. Beastmaster (Offensive) makes your pets hit harder and hands you cooldown actives to coordinate the pack. Warden (Defensive) makes them tougher, quicker to bond, quicker to heal, and harder to lose for good. Efficiency holds the lone taming-success passive.


Offensive path (Beastmaster)

T1 - Predator's Mark

Field Value
Type Passive
Max ranks 5
Cost / rank 1 pt
Effect / rank Your pets deal +5% damage
Rank Pet damage
1 +5%
5 +25%

T2 - Pack Tactics

Prereq: Predator's Mark.

Field Value
Type Passive (conditional)
Max ranks 3
Cost / rank 1 pt
Trigger You have 2 or more pets/summons following you
Effect / rank All your pets deal +5% damage

Counts every living follower - pets and summons alike. Rank 3 is +15% on top of Predator's Mark, for as long as you hold two or more pets.

T3 - Beast Rage

Prereq: Pack Tactics.

Field Value
Type Passive (conditional)
Max ranks 1
Cost 2 pt
Trigger Your pets above 80% HP
Effect +30% damage while the condition holds.

T4A - Frenzy

Prereq: Beast Rage. Branch-exclusive with Coordinated Strike.

Field Value
Type Active
Max ranks 1
Cost 2 pt
Cooldown 60 s
Duration 10 s
Effect For 10 s, pets deal +50% damage but take +50% damage.
Hotbar verb petfrenzy

T4B - Coordinated Strike

Prereq: Beast Rage. Branch-exclusive with Frenzy.

Field Value
Type Active
Max ranks 1
Cost 2 pt
Cooldown 30 s
Effect Every pet within 12 tiles lands a heavy strike (1.5× its normal melee hit) on your current target.
Hotbar verb coordinatedstrike

T5 - Wild Hunt

Prereq: Frenzy OR Coordinated Strike. Capstone.

Field Value
Type Active (summon)
Max ranks 1
Cost 3 pt
Cooldown 180 s
Duration 30 s
Effect Summon 2 ghost wolves to fight at your side for 30 seconds.
Hotbar verb wildhunt

Defensive path (Warden)

T1 - Bonded

Field Value
Type Passive (dual-effect)
Max ranks 5
Cost / rank 1 pt
Effect / rank +5% pet max HP AND +5% pet XP gain
Rank Pet HP Pet XP
1 +5% +5%
3 +15% +15%
5 +25% +25%

Bonded is the "deepen the bond" entry node: fatter pets that level faster.

T2 - Resilient

Prereq: Bonded.

Field Value
Type Passive
Max ranks 3
Cost / rank 1 pt
Effect / rank Your bonded pets take -5% incoming damage
Rank Pet damage reduction
1 -5%
2 -10%
3 -15%

T3 - Shared Vitality

Prereq: Resilient.

Field Value
Type Passive
Max ranks 1
Cost 2 pt
Trigger You take damage
Effect Your pet heals for 25% of that damage.

T4A - Pet Sacrifice

Prereq: Shared Vitality. Branch-exclusive with Mended Bond.

Field Value
Type Active
Max ranks 1
Cost 2 pt
Cooldown 90 s
Duration 6 s
Effect For 6 s, your pet takes ALL damage that would be dealt to you.
Hotbar verb petsacrifice

T4B - Mended Bond

Prereq: Shared Vitality. Branch-exclusive with Pet Sacrifice.

Field Value
Type Active
Max ranks 1
Cost 2 pt
Cooldown 30 s
Effect Instantly heal your most-wounded pet for 50% of its maximum HP. If no pet is hurt, the cooldown isn't spent.
Hotbar verb mendedbond

T5 - Spirit Guardian

Prereq: Pet Sacrifice OR Mended Bond. Capstone.

Field Value
Type Active
Max ranks 1
Cost 3 pt
Cooldown 300 s
Effect Revive a fallen pet at full HP.
Hotbar verb spiritguardian

Efficiency path

T1 - Beast Whisperer

Field Value
Type Passive
Max ranks 5
Cost / rank 1 pt
Effect / rank +5% Animal Taming success chance
Rank Taming success
1 +5%
5 +25%

Your taming chance can't climb past 100%, whatever you stack.


Build notes

  • Beast Whisperer + Bonded is where a fresh tamer starts in any dungeon: faster taming, fatter pets, faster level-ups.
  • Predator's Mark + Pack Tactics + Beast Rage is +20-50% pet damage under the right conditions. Bring 2+ pets and keep them topped off so Beast Rage stays live.
  • Pet Sacrifice vs Mended Bond: take Sacrifice if you tank dragons-with-bandages style and want to redirect a burst window. Take Mended Bond if your pet keeps dying mid-fight and you need a 50% heal on a 30s cycle.
  • Spirit Guardian's 300s cooldown makes it once-per-major-fight insurance. Pair it with Pet Sacrifice and you carry two "don't die" buttons.