Pet / Taming talents¶
The Taming tree is for tamers. The Offensive path (Beastmaster) makes your pets hit harder and gives you cooldown actives that coordinate the pack. The Defensive path (Warden) makes pets tougher, faster to bond, faster to heal, and harder to lose. The Utility column hosts the taming-success passive.
Offensive path (Beastmaster)¶
T1 — Predator's Mark¶
| Field | Value |
|---|---|
| Type | Passive |
| Max ranks | 5 |
| Cost / rank | 1 pt |
| Effect / rank | Your pets deal +5% damage |
| Rank | Pet damage |
|---|---|
| 1 | +5% |
| 5 | +25% |
T2 — Pack Tactics¶
Prereq: Predator's Mark.
| Field | Value |
|---|---|
| Type | Passive (conditional) |
| Max ranks | 3 |
| Cost / rank | 1 pt |
| Trigger | You have 2 or more pets/summons following you |
| Effect / rank | All your pets deal +5% damage |
Counts every AllFollowers entry that is alive and not deleted (pets + summons). The talent description says +20%, but the code actually adds rank × 5% while the 2-pet condition holds; at rank 3 that's +15%. (Code is authoritative — node tooltip describes the design intent.)
T3 — Beast Rage¶
Prereq: Pack Tactics.
| Field | Value |
|---|---|
| Type | Passive (conditional) |
| Max ranks | 1 |
| Cost | 2 pt |
| Trigger | Your pets above 80% HP |
| Effect | +30% damage while the condition holds. |
T4A — Frenzy¶
Prereq: Beast Rage. Branch-exclusive with Coordinated Strike.
| Field | Value |
|---|---|
| Type | Active |
| Max ranks | 1 |
| Cost | 2 pt |
| Cooldown | 60 s |
| Duration | 10 s |
| Effect | For 10 s, pets deal +50% damage but take +50% damage. |
| Hotbar verb | petfrenzy |
T4B — Coordinated Strike¶
Prereq: Beast Rage. Branch-exclusive with Frenzy.
| Field | Value |
|---|---|
| Type | Active |
| Max ranks | 1 |
| Cost | 2 pt |
| Cooldown | 30 s |
| Effect | Your pets all execute a heavy strike on your current target. |
| Hotbar verb | coordinatedstrike |
T5 — Wild Hunt¶
Prereq: Frenzy OR Coordinated Strike. Capstone.
| Field | Value |
|---|---|
| Type | Active (summon) |
| Max ranks | 1 |
| Cost | 3 pt |
| Cooldown | 180 s |
| Duration | 30 s |
| Effect | Summon 2 ghost wolves to fight at your side for 30 seconds. |
| Hotbar verb | wildhunt |
Defensive path (Warden)¶
T1 — Bonded¶
| Field | Value |
|---|---|
| Type | Passive (dual-effect) |
| Max ranks | 5 |
| Cost / rank | 1 pt |
| Effect / rank | +5% pet max HP AND +5% pet XP gain |
| Rank | Pet HP | Pet XP |
|---|---|---|
| 1 | +5% | +5% |
| 3 | +15% | +15% |
| 5 | +25% | +25% |
The XP scaler was added 2026-05-19 — Bonded is now the canonical "deepen the bond" entry node.
T2 — Resilient¶
Prereq: Bonded.
| Field | Value |
|---|---|
| Type | Passive |
| Max ranks | 3 |
| Cost / rank | 1 pt |
| Effect / rank | Your bonded pets take -5% incoming damage |
| Rank | Pet damage reduction |
|---|---|
| 1 | -5% |
| 2 | -10% |
| 3 | -15% |
T3 — Shared Vitality¶
Prereq: Resilient.
| Field | Value |
|---|---|
| Type | Passive |
| Max ranks | 1 |
| Cost | 2 pt |
| Trigger | You take damage |
| Effect | Your pet heals for 25% of that damage. |
T4A — Pet Sacrifice¶
Prereq: Shared Vitality. Branch-exclusive with Mended Bond.
| Field | Value |
|---|---|
| Type | Active |
| Max ranks | 1 |
| Cost | 2 pt |
| Cooldown | 90 s |
| Duration | 6 s |
| Effect | For 6 s, your pet takes ALL damage that would be dealt to you. |
| Hotbar verb | petsacrifice |
T4B — Mended Bond¶
Prereq: Shared Vitality. Branch-exclusive with Pet Sacrifice.
| Field | Value |
|---|---|
| Type | Active |
| Max ranks | 1 |
| Cost | 2 pt |
| Cooldown | 30 s |
| Effect | Instantly heal your pet for 50% of its maximum HP. |
| Hotbar verb | mendedbond |
T5 — Spirit Guardian¶
Prereq: Pet Sacrifice OR Mended Bond. Capstone.
| Field | Value |
|---|---|
| Type | Active |
| Max ranks | 1 |
| Cost | 3 pt |
| Cooldown | 300 s |
| Effect | Revive a fallen pet at full HP. |
| Hotbar verb | spiritguardian |
Utility path¶
T1 — Beast Whisperer¶
| Field | Value |
|---|---|
| Type | Passive |
| Max ranks | 5 |
| Cost / rank | 1 pt |
| Effect / rank | +5% Animal Taming success chance |
| Rank | Taming success |
|---|---|
| 1 | +5% |
| 5 | +25% |
The final taming-chance bonus is clamped to [0..1] so you can't overshoot.
Build notes¶
- Beast Whisperer + Bonded is the foundation for a fresh tamer in any dungeon: faster taming, fatter pets, faster pet level-ups.
- Predator's Mark + Pack Tactics + Beast Rage is +20-50% pet damage in the right conditions; bring 2+ pets and keep them topped off to keep Beast Rage active.
- Pet Sacrifice vs Mended Bond: Sacrifice if you tank dragons-with-bandages style and want to redirect a burst window. Mended Bond if your pet keeps dying mid-fight and you need a 50% heal on a 30s cycle.
- Spirit Guardian's 300s cooldown makes it a once-per-major-fight insurance policy. Pair with Pet Sacrifice so you have two "don't die" buttons.
Ability status¶
All passives are live: Predator's Mark, Pack Tactics, Beast Rage, Bonded (HP + XP), Resilient, Shared Vitality, Beast Whisperer.
Active abilities currently working:
- Frenzy — +50% pet damage window.
- Mended Bond — instant 50%-of-max-HP heal on your most-wounded pet. If no pet is hurt, the cooldown isn't spent.
- Coordinated Strike — every pet within 12 tiles lands a heavy strike (1.5× its melee) on your current target.
- Spirit Guardian — revives a fallen pet at full HP.
Two active abilities are designed but not yet enabled (they're being finished): Pet Sacrifice (redirect your damage to your pet) and Wild Hunt (summon spirit wolves). Their entries above describe the intended behavior; they don't do anything yet.