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Profile

The Profile panel is your character's home page. Open it with [profile, [lystats, [myprofile, or [buffs - all four land on the same tabbed window. From there you can review your combat profile, browse talents, manage affinity assignments, build your Crown Regalia, edit skill loadouts, save presets, and check the Crown Ledger. The front tab is a snapshot of everything your character has done over its lifetime.

Character Status window

Choose Character Status style under Options > General > Gumps & Context. Lyonspyre status is the compact default, retaining the original stone frame, icons and fonts in a three-column layout. Classic UO (original) restores the original full status window, and Legacy small restores the older small window. Your choice is saved per character, and Apply switches an open window immediately. Characters that selected the retired illustrated experiment return to Lyonspyre status.

The Lyonspyre window shows health, stamina and mana, Strength, Dexterity, Intelligence, armor rating, total stat cap, carried weight, follower slots, carried gold and carried doubloons. Doubloons include nested backpack bags but not banked coins. Large currency amounts use short suffixes; hover their cells for the exact amount. A balance that has not arrived yet shows --. Low health and weight above your carrying capacity show in red.

Click the arrows beside your attributes to change stat-gain locks. The globe opens your buff bar; the round bottom-right control opens your health bar. Hover your character name for Crim, your remaining criminal time or Clear. The normal timer is two minutes, and another criminal action restarts it. Being grey or attackable does not always mean you have a criminal timer. The detailed combat breakdown remains under Profile > Stats. Drag the window to move it and right-click to close it.

Target windows

Under Options > General > Gumps & Context, enable Show active target window and Show target of target window (PvM only) independently. Both are enabled by default. Drag each window separately to place it; positions are saved per character. Each also has its own Keep ... visible without a target option, off by default. Turn this on to position an empty window, or leave it off to hide the window when no visible target is available.

The active window follows your selected or last-targeted mobile and attacks. Names use the same notoriety colors as names in the world. Monsters and NPCs show current and maximum health; players show only a percentage. Health changes animate smoothly. Supported debuffs appear beneath the bar, with stack counts and remaining time when known. Hover an icon for its name. An effect without an exposed expiry has no countdown.

The separate target-of-target window shows the visible mobile a wild PvM creature is currently attacking. Player health remains percentage only here too. It never shows a player's combat target, or the combat target of a controlled pet or summon, and is unavailable while you are engaged in PvP. Hidden, out-of-range and unavailable targets do not reveal information.

The windows do not change your targeting macros. You can use a targeting cursor on a populated window or double-click it in war mode to attack. Use Options to turn either window off.

Drag the blue circle in the lower-right corner of either window to resize its width and height independently. Each window can be as small as 160 by 74 pixels. Double-click the circle to reset that window to its compact default size. Each size is saved per character. Names and numbers stay crisp at their native size rather than stretching with the frame. Names use clean notoriety-colored text without an embossed shadow.

Both windows show supported effects in a compact icon strip without changing the window's height. Hover an icon for its name, stacks and known remaining duration. Extra effects appear in a +N hover list when space is limited. When a window represents your own character, it also shows the same active buffs and debuffs already available on your buff bar, including creature-applied bleeding. Another player's private buffs are not revealed.

What you'll see on the Profile tab

The front tab is where you show off your character. Three sections:

  • Lifetime achievements. A seven-card grid summarising your character's career. Most cards also show your server rank for that stat (e.g. "Server rank #14") - your lifetime standing against every other player:

    • Character created. The date your character was made, plus its age in days.
    • Total gold earned. Lifetime sum of gold dropped by every monster you've killed. (Same source as the Gold Farmed leaderboard category.)
    • Monsters killed. Lifetime count of monsters you (or your pet) have killed for credit.
    • Player kills. Lifetime count of PvP kills where you were the killer.
    • NPC ships sunk. Lifetime count of pirate / patrol vessels your fleet has sent to the bottom (see Naval Combat).
    • Player ships sunk. Lifetime count of other players' ships your fleet has destroyed.
    • Achievement points earned. Lifetime total of achievement points you've earned, with your server rank against every other player's lifetime total.
  • Badges. The honors your character has earned.

  • Quick access. Buttons for Achievements, the Store, Leaderboard, QOL Features, Trophies, the wiki, and Help.

QOL Features → Talent Progress Bar offers Top / Bottom / Off. This thin, chat-width strip defaults to Top, just above the movable Map / Character / Inventory toolbar. Left-drag the strip up or down; selecting Top or Bottom resets its position. Bottom docks above chat input. Hover for your location and progress toward the next talent point. Placement is saved in your local character profile and restored when reconnecting, with dragging still available; visibility is saved with your character.

Lifetime counters

Counters are scoped per character, not per account. The lifetime gold and monster-kill counters share their data with the Leaderboard, so both always agree. The Player Kills, NPC Ships Sunk, and Player Ships Sunk counters have been running since 2026-05-25; PvP kills and sea battles before that date are not included.

The other tabs

The Profile panel also hosts:

  • Crown Ledger - browse weekly ASSIGNMENTS, inspect CIRCUITS, and manage taken work under MY ACTIVE JOBS.
  • Regalia - explore 40 unlockable gem sockets grouped into ten-socket paths for the four Commissions. Standing opens each position, any shared Gem Vault gem fits any open socket, and each character can keep 20 gems active. Click a gem and then a socket, or drag it directly into place. Hover a set socket for its gem details, and use ACTIVE REGALIA BONUSES for the total from every set gem. Drag an open part of the board to pan, use the mouse wheel to zoom under the cursor, select a Commission to focus its complete path, or double-click the board to reset the whole-tree view.
  • Stats - offense / defense / utility totals plus a per-stat breakdown showing exactly which talent, affinity, specialty, or Regalia gem contributes each percent. Regalia rows match the totals shown on the REGALIA tab.
  • Talents - your full talent tree, region by region, with available-points badges.
  • Affinity - assign and level up the affinity on each of your six gear slots.
  • Skills - up to two skill + stat loadouts you can swap between with one click.
  • Presets - four named save slots that bundle your talent, affinity, and complete Regalia arrangement, so you can swap between whole builds in one move. Loading a preset is blocked during combat.

Use the tab strip across the top of the panel to move between these sections.

Bandage Timer

The offense / defense / utility section of the Stats tab includes a live Bandage Timer row. It shows how long a self-bandage started right now will take, using the same calculation as the actual bandage action: 15 seconds at 0 raw Dexterity, falling by 0.05 seconds per point of raw Dexterity to 10 seconds at 100 raw Dexterity. Dexterity above 100 and temporary Dexterity bonuses do not shorten it further.

Swift Mending subtracts 1 second per rank while its PvM effect is active, down to the 7-second floor at 100 raw Dexterity and 3 ranks. Its reduction is suppressed while you are recently engaged in PvP, so the displayed number can change with your current combat state.

Opening the panel

On a large display, the panel keeps its full desktop layout. On a smaller laptop display, it reflows to the available space instead of shrinking every tab's text. Each tab keeps its own scrolling area, and you can drag the lower-right grip to resize the panel for the rest of your play session. The Talent tree and Regalia board keep their own zoom and pan controls inside the resized panel.

Command What it opens
[profile Profile panel - PROFILE tab
[myprofile Profile panel - PROFILE tab
[lystats Profile panel - STATS tab
[buffs Profile panel - STATS tab
[talents Profile panel - TALENTS tab
[affinity Profile panel - AFFINITY tab

All of these can be bound to a keyboard shortcut via the in-game macro system.

Viewing another player's profile

Left-click another player and pick View Profile to open their separate Player Card. It shows:

  • Name and class label.
  • Character age.
  • Lifetime gold earned.
  • Monsters and players killed.
  • NPC and player ships sunk.

The Player Card does not expose Crown Ledger progress, Crown Regalia, combat stats, talents, affinity, skill loadouts, presets, or account settings. It opens separately, so your own Profile stays unchanged.

You need line of sight to the player, and you can open one card per second. Staff profiles cannot be viewed.