Crafting skills (retired)¶
Crafting does not run on skills. The seven old craft skills - Alchemy, Blacksmithy, Carpentry, Cooking, Inscription, Tailoring, and Tinkering - are retired: they don't gain, don't appear on your skill list, and don't count against the 700 skill cap. Every point they would have held is free for combat and utility skills.
Crafting runs on four professions instead - Blacksmithing, Tailoring, Carpentry, and Apothecary - each leveled 1 to 7 by profession XP earned at the bench, entirely outside the skill system. No tool or station is needed to craft, and crafting happens in town or at home: it is blocked inside dungeons and aboard ships.
Everything about crafting lives on one page: Professions. That covers the four professions, leveling and material brackets, XP sources (including first-craft bonuses and the weekly Crown work orders), the chained refining rules, the craft menu, and shipbuilding.
Where the old skills went¶
| Old skill | Now |
|---|---|
| Blacksmithy | Blacksmithing |
| Tailoring | Tailoring |
| Carpentry | Carpentry (still includes all bow craft and shipbuilding) |
| Bowcraft / Fletching | Retired; all bows, crossbows, arrows, and bolts are made through Carpentry |
| Tinkering | Tools and mechanical work moved to Blacksmithing; jewelry is shelved |
| Inscription | Retired. Scroll writing is gone; see where spells come from |
| Alchemy | Apothecary |
| Cooking | Apothecary |
Gathering is not a skill either¶
Mining, Lumberjacking, Fishing, and Forensic Evaluation are retired as skills. Gathering runs on the four gathering professions - Mining, Lumberjacking, Skinning, and Fishing - leveled 1 to 7 like the crafting trades. Forensic Evaluation is removed entirely, its detective use included. Refining your harvest (smelting, board cutting, leather cutting) is gated by the matching crafting professions and follows the refining chain.