Auto Stat-Potions¶
Auto Stat-Potions keeps your Strength and Agility potions topped up for you. Drink one, and when the buff runs out it drinks the best one left in your pack - so you stay buffed hands-free between fights instead of babysitting a timer. On by default for every character.
Stat potions last a flat 2 minutes on Lyonspyre - Alchemy doesn't stretch their duration. So with auto stat-potions on, a stack of Strength potions holds your Strength up for as long as the stack lasts, one consumed roughly every two minutes.
How to use it¶
| Command | What it does |
|---|---|
[autostatpot |
Toggles Auto Stat-Potions on or off. Tells you the new state. |
It drinks when all of these are true:
- You're alive, online, and have a backpack.
- You haven't run
[autostatpotto turn it off. - The matching stat buff has lapsed (no active Strength buff → drink a Strength potion; no active Agility buff → drink an Agility potion).
- You have a free hand (stat potions need one - a two-hander, or a one-hander plus shield, pauses it until you free a hand).
- You're not in PvP (see below).
When both a regular and a Greater potion sit in your pack, it always drinks the Greater first.
Paused in PvP
Auto stat-potions stops while you're in a player-vs-player fight - any time you've attacked, or been attacked by, another player recently. In PvP, when you pop a Strength or Agility potion is a real decision, so the feature gets out of the way and hands timing back to you. It runs freely against monsters (PvM).
Rules¶
- Your setting is saved. The toggle survives logout and stays with your character. Default state is ON.
- Best potion first. Greater Strength/Agility wins over the regular tier; you never burn a weaker potion while a stronger one sits in your pack.
- Never early-drinks. It only re-drinks once the previous buff has run out - it won't waste potions refreshing a buff that's still ticking. A Strength/Agility spell you cast counts as the buff too, so it won't drink over your own spell.
- Free hand required. Same rule as drinking by hand: if both hands are full (two-handed weapon, or weapon + shield), it waits quietly for one to free up rather than nagging you.
- PvM never pauses it. Monsters don't stop it; only player aggression does.