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Auto Stat-Potions

Auto Stat-Potions keeps your Strength and Agility potions topped up for you. Drink one, and when the buff runs out it drinks the best one left in your pack - so you stay buffed hands-free between fights instead of babysitting a timer. On by default for every character.

Stat potions last a flat 2 minutes on Lyonspyre - Alchemy doesn't stretch their duration. So with auto stat-potions on, a stack of Strength potions holds your Strength up for as long as the stack lasts, one consumed roughly every two minutes.

How to use it

Command What it does
[autostatpot Toggles Auto Stat-Potions on or off. Tells you the new state.

It drinks when all of these are true:

  • You're alive, online, and have a backpack.
  • You haven't run [autostatpot to turn it off.
  • The matching stat buff has lapsed (no active Strength buff → drink a Strength potion; no active Agility buff → drink an Agility potion).
  • You have a free hand (stat potions need one - a two-hander, or a one-hander plus shield, pauses it until you free a hand).
  • You're not in PvP (see below).

When both a regular and a Greater potion sit in your pack, it always drinks the Greater first.

Paused in PvP

Auto stat-potions stops while you're in a player-vs-player fight - any time you've attacked, or been attacked by, another player recently. In PvP, when you pop a Strength or Agility potion is a real decision, so the feature gets out of the way and hands timing back to you. It runs freely against monsters (PvM).

Rules

  • Your setting is saved. The toggle survives logout and stays with your character. Default state is ON.
  • Best potion first. Greater Strength/Agility wins over the regular tier; you never burn a weaker potion while a stronger one sits in your pack.
  • Never early-drinks. It only re-drinks once the previous buff has run out - it won't waste potions refreshing a buff that's still ticking. A Strength/Agility spell you cast counts as the buff too, so it won't drink over your own spell.
  • Free hand required. Same rule as drinking by hand: if both hands are full (two-handed weapon, or weapon + shield), it waits quietly for one to free up rather than nagging you.
  • PvM never pauses it. Monsters don't stop it; only player aggression does.