Group & Shared Rewards¶
Lyonspyre splits kill rewards among the people fighting alongside you - no formal party required. Guildmates, party members, even total strangers all earn a share of a monster's reward based on how much they actually pitched in. Grouping up should be the easy default, not a chore, so we built it that way.
What gets shared¶
| Reward | How it's shared |
|---|---|
| Talent points & resonance XP | Shared with everyone eligible, scaled by contribution (see the table below). XP isn't divided - a full contributor gets the whole value, so everyone in a real group advances at full speed. |
| Gold | Drops as a single pile on the corpse, the normal way. Whoever loots it, keeps it - it isn't auto-split. You still have to carry it out, so weight matters. |
| Rare loot (resonance echoes, and eventually skill scrolls) | One roll per kill. If it drops, it lands on the corpse for the group to divide among yourselves. |
Who is eligible¶
To share in a kill you must be:
- Alive, and
- within ~10 tiles of the monster when it dies, and
- one of: you dealt damage to it, you're in the same party as someone who did, or you're in the same guild as someone who did.
That covers every grouping you'd expect - a formal party, a guild running together without a party, or two unrelated players who both swung at the same monster - with zero paperwork. If nobody who qualifies is a player (a pure trap kill, or monster-versus-monster) the kill rewards no one.
How much XP you get¶
Your share comes down to one thing: did you actually contribute to the kill?
| You are… | You did… | Your XP |
|---|---|---|
| In the party or guild | Real contribution - meaningful damage, or healing/buffing a groupmate, or tanking the monster, or barding the fight | 100% |
| In the party or guild | In range, but only a token hit or nothing | 25% |
| A stranger (no shared party/guild) | Real damage to the monster | 100% |
| A stranger | A single token hit, bard song, or no damage | 0% |
"Real contribution" means you genuinely helped: meaningful damage (a single 1-point tag does not count), actively healing or buffing a group member, taking hits as the tank, or barding the fight - landing a successful Discordance, Provocation, or Peacemaking on the monster all count as full contribution. A pure bard who does nothing but sing earns the same full share as the people swinging.
"Token tag" is a trivial poke - one tiny hit to sneak onto the reward. It never earns full credit: a stranger who only tags gets nothing, and a guildmate who only tags gets the same 25% as someone standing still. The full share is reserved for people who actually fight.
Note: A bard's songs only count when you're already in the same party or guild as a fighter (or you also dealt real damage). A random bard who wanders up and debuffs a monster another guild is killing earns nothing - singing at someone else's fight doesn't buy you onto their reward.
Why it works this way¶
- No friction to group. Never stop and form a party with your guildmates to share rewards - just fight near each other.
- Real roles count. Healers and tanks earn full credit even if they never land a hit, because supporting the fight is contributing.
- Tag-alongs get a trickle, not a free ride. Someone you're powerleveling still gets 25%; a leech who pokes a monster once gets nothing.
- Bigger isn't automatically better. Sharing keys off who's actually at this fight (the ~10-tile window), so splitting a guild into small fireteams rewards everyone - piling 20 people onto one monster doesn't.
Related¶
- Dungeon Depth & Rewards - deeper zones pay more gold, and that bonus flows into the shared XP too.
- The Avarice resonance boosts gold and rare-loot odds; the best Avarice in your group helps everyone's gold drop and rare roll on a shared kill.