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Group & Shared Rewards

Lyonspyre shares kill rewards with the people you fight alongside — you do not need to formally join a party. Guildmates, party members, and even strangers all earn a share of a monster's reward based on how much they actually helped. The goal is to make grouping up the easy, rewarding default instead of a chore.

What gets shared

Reward How it's shared
Talent points & resonance XP Shared with everyone eligible, scaled by contribution (see the table below). XP isn't divided — a full contributor gets the whole value, so everyone in a real group advances at full speed.
Gold Drops as a single pile on the corpse, the normal way. Whoever loots it, keeps it — it isn't auto-split. You still have to carry it out, so weight matters.
Rare loot (resonance echoes, and eventually skill scrolls) One roll per kill. If it drops, it lands on the corpse for the group to divide among yourselves.

Who is eligible

To share in a kill you must be:

  • Alive, and
  • within ~10 tiles of the monster when it dies, and
  • one of: you dealt damage to it, you're in the same party as someone who did, or you're in the same guild as someone who did.

That covers every grouping you'd expect — a formal party, a guild running together without a party, or two unrelated players who both attacked the same monster — with no paperwork. (If nobody who qualifies is a player — a pure trap or monster-versus-monster kill — the kill rewards no one.)

How much XP you get

How big your share is depends on whether you actually contributed to the kill:

You are… You did… Your XP
In the party or guild Real contribution — meaningful damage, or healing/buffing a groupmate, or tanking the monster, or barding the fight 100%
In the party or guild In range, but only a token hit or nothing 25%
A stranger (no shared party/guild) Real damage to the monster 100%
A stranger A single token hit, bard song, or no damage 0%

"Real contribution" means you genuinely helped: meaningful damage (a single 1-point tag does not count), actively healing or buffing a group member, taking hits as the tank, or barding the fight — landing a successful Discordance, Provocation, or Peacemaking on the monster all count as full contribution, so a pure bard who does nothing but sing earns the same full share as the people swinging.

"Token tag" is a trivial poke — one tiny hit to try to sneak onto the reward. It never earns full credit: a stranger who only tags gets nothing, and a guildmate who only tags gets the same 25% as someone standing still. To earn the full share you have to actually fight.

Note: A bard's songs only count when you're already in the same party or guild as a fighter (or you also dealt real damage). A random bard who wanders up and debuffs a monster another guild is killing earns nothing — singing at someone else's fight doesn't buy you onto their reward.

Why it works this way

  • No friction to group. You never have to stop and form a party with your guildmates to share rewards — just fight near each other.
  • Real roles count. Healers and tanks earn full credit even if they never land a hit, because supporting the fight is contributing.
  • Tag-alongs get a trickle, not a free ride. Someone you're powerleveling still gets 25%; a leech who pokes a monster once gets nothing.
  • Bigger isn't automatically better. Sharing is based on who's actually at this fight (the ~10-tile window), so spreading a guild into small fireteams rewards everyone — it doesn't reward piling 20 people onto one monster.
  • Dungeon Depth & Rewards — deeper zones pay more gold, and that bonus flows into the shared XP too.
  • The Avarice resonance boosts gold and rare-loot odds; the best Avarice in your group helps everyone's gold drop and rare roll on a shared kill.