Hit chance¶
Hit chance is the probability that a swing connects instead of being dodged. It's resolved before any damage rolls.
The formula¶
Lyonspyre uses a flat skill-versus-skill roll, with PvM-only specialty and talent bonuses layered on top:
Hit chance
That value then feeds a skill check, which means:
- A hit at
chance >= 1.0is an auto-success and still gives you a chance to gain skill. - A miss costs you nothing - you simply don't connect.
atkSkillis the weapon's primary skill (Swordsmanship / Macing / Fencing / Archery / Wrestling for fists).defSkillis whatever skill the defender's currently-equipped weapon uses - usually the same skill they'd swing with. Unarmed defenders use Wrestling.
Base chance table (pre-bonus)¶
A 100 weapon-skill attacker against a defender of the listed weapon-skill, no talents or specialties:
| Defender skill | Base chance |
|---|---|
| 30 | 93.75% (150 / 160) |
| 60 | 68.18% (150 / 220) |
| 90 | 53.57% (150 / 280) |
| 100 | 50.00% (150 / 300) |
| 120 | 44.12% (150 / 340) |
The formula is symmetric: at equal skill the chance is exactly 50%. In this range, each +30 attacker skill over the defender buys roughly +10%, and each +30 of defender skill over the attacker costs about the same.
General-purpose attackers¶
For an attacker at lower skill levels:
| Attacker | vs def-30 | vs def-60 | vs def-90 | vs def-100 |
|---|---|---|---|---|
| 50 | 62.50% | 45.45% | 35.71% | 33.33% |
| 75 | 78.12% | 56.82% | 44.64% | 41.67% |
| 100 | 93.75% | 68.18% | 53.57% | 50.00% |
| 120 | 100.0%* | 77.27% | 60.71% | 56.67% |
* There is no upper clamp on Lyonspyre, so a high-skill-vs-low-skill chance above 1.0 always hits and still gains skill at the cap.
Bonus sources¶
Lyonspyre layers these on top of the base formula:
| Source | When |
|---|---|
| Specialty hit-chance | Adds percentage points (5 = +5%). |
| Archery vs. Hindered | Per-rank percentage points; only applies when the defender is hindered (PvM only). |
| Fencing Cripple | PvM-only; lowers the defender's effective skill by 8% per stack (max 24%). |
| Tier accuracy on the talent ladder | See Dungeon Talents. |
There is no hit-chance item property on Lyonspyre, and no weapon special move or stance changes your accuracy. Discordance affects swing speed but not hit chance.
Auto-hit / auto-miss¶
- There's no upper clamp: a 120-skill attacker vs. a 30-skill defender connects on almost every swing.
- There's no 2% lower clamp either. With a tiny attacker skill or a huge defender skill, chance can fall all the way to zero.
- The roll always happens - so even at a calculated 95% you can still miss the 1 in 20.
See also¶
- Swing speed - how often you get to try this roll.
- Damage calculation - what happens when the roll succeeds.
- Parry - a separate roll on the defender's side that can negate a successful hit.
- Dungeon Talents - for the archery / fencing / specialty bonus sources.