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Crown Ledger

The Crown Ledger is the weekly activity board inside your Profile. Take Commission jobs, work them as you play, and earn account-wide Crown Marks plus permanent Standing. Its three views separate posted ASSIGNMENTS, open CIRCUITS, and MY ACTIVE JOBS.

Open [profile and select LEDGER. Choose OPEN STORE to move from the Ledger to the Store. Your Ledger is private: viewing another player's profile does not reveal their Ledger or account progress.

Commissions

Harbor Commission

The Harbor Commission runs the realm's one Circuit, the Angler's Circuit.

The Ledger shows the current Weekly Weigh-In, including:

  • The featured trophy fish and its waters.
  • The time left in the weekly event.
  • The number of entries.
  • Your rank, best catch, and submission count when you have entered.

Choose CIRCUITS, then OPEN CIRCUIT, to reach the full Angler's Circuit panel. The full panel handles catches, weigh-ins, standings, and history.

The job boards

Every Commission posts a weekly board of Assignments. Take a job to work it: only taken jobs track progress. Choose ASSIGNMENTS, open a board, and press TAKE. The job moves to MY ACTIVE JOBS, where its progress bar fills as you play. Press DROP to abandon it and clear its progress. Completed jobs remain marked DONE on their original board. Each job can be completed once per account per week, and every board resets when the Ledger week turns over. Finishing a job pays its Crown Marks and Standing on the spot. Standing is scaled to the job's difficulty: four times its Crown Marks, so a 10-Mark job grants 40 Standing and a 25-Mark job grants 100.

Taken jobs also appear on the quest tracker at the left of your screen, with live bars that fill as you grind. If a quest is tracked, the jobs sit under it in a CROWN JOBS section; with no quest tracked, the box retitles itself Crown Jobs.

You control what the tracker shows:

  • Each card in MY ACTIVE JOBS has a HIDE FROM TRACKER / SHOW ON TRACKER switch, so a noisy job can leave the box without being dropped.
  • Closing the tracker box keeps it closed until your job set changes, or until you press SHOW TRACKER in MY ACTIVE JOBS.
  • The quest journal ([quests) has a CROWN JOBS tab that lists every job you have taken this week with its progress, and a SHOW ON TRACKER button that brings the box back too.
  • Switching characters clears the tracker; it shows only the jobs of the character you are playing.

Harbor Commission - work on the water:

Job Task Marks
Fish for the Mess Catch 100 fish 10
Bottles from the Deep Fish up 3 barnacled bottles 20
Clear the Lanes Sink 3 hostile ships 20
Pirate Hunt Sink 2 pirate fleet ships 25
The Bone Flotilla Sink 2 skeletal fleet ships 25

Every crew member who helped sink a hull gets full credit for the sinking.

Warden's Commission - bounties on the realm's beasts:

Job Task Marks
Orc Cull Slay 25 orcs, orcish lords, or orcish mages 15
Thin the Undead Slay 25 skeletons, zombies, or bone knights and magi 15
Giantkin Bounty Slay 15 ettins, trolls, or ogres 20
Spider Season Slay 20 giant spiders 10
Dragon Watch Slay 5 dragons, drakes, or wyverns 25
Serpents of the Deep Slay 10 sea serpents 20
The Pit Purge Slay 20,000 gold worth of creatures in The Pit 25
The Depths Purge Slay 10,000 gold worth of creatures in The Depths 15
Break the Sunken Guard Slay 25 tideguards or coral wardens in Sunken Temple 20
Silence the Current Slay 25 currentweavers or drowned oracles in Sunken Temple 20
Still the Undertow Slay 15 undertow revenants in Sunken Temple 20
The Tideheart Crown Defeat the Tideheart Sovereign in Sunken Temple 25
Sunken Riches Slay 50,000 gold worth of creatures in Sunken Temple 30
Treasury of the Tides Slay 100,000 gold worth of creatures in Sunken Temple 45
Reclaim the Deep Slay 200,000 gold worth of creatures in Sunken Temple 60
Break the Outer Watch Slay 25 penitents, gatewardens or arbalesters in Pale Cathedral 20
Silence the False Choir Slay 20 cantors or inquisitors in Pale Cathedral 20
Unbind the Kennels Slay 20 oathscar hounds, bellbound howlers or gatebound wargs in Pale Cathedral 20
Sever the Broken Oath Slay 10 duelists, oathbound knights or hollow prelates in Pale Cathedral 25
Offerings of the Gate Slay 25,000 gold worth of creatures in Pale Cathedral 25
The Sealed Treasury Slay 50,000 gold worth of creatures in Pale Cathedral 30
Reclaim the Pale Tithe Slay 100,000 gold worth of creatures in Pale Cathedral 45
Break the Rimebound Slay 25 Rimebound creatures in snowy wilds 15
Scour the Duneblight Slay 25 Duneblight creatures in deserts 15
Cut Back the Thornbound Slay 25 Thornbound creatures in forests 15
Clear the Shaleborn Passes Slay 25 Shaleborn creatures in mountains 15
Quell the Ashenwake Slay 25 Ashenwake creatures around lava fields 15
Drive Back the Brinebound Slay 25 Brinebound creatures along shores 15

The six overworld hunts each award 60 Standing as well as their Marks. Any of the four creatures in the named family counts. Take the job before hunting. These jobs do not mark hunting sites on the map.

The seven Pale Cathedral jobs are posted every week and award four Standing per Mark. Only kills inside that dungeon count. The hound bounty excludes its tameable kennel descendants. Special creatures with no kill rewards, tamed pets and summons never advance these jobs.

Kill credit is split evenly, the same way a creature's gold would be: if two of you bring down one orc, you each earn half a kill. The Pit Purge and The Depths Purge count the gold on each corpse, split the same way. Pets credit their owner. Tamed and summoned creatures never count as bounties. These are kill-value quotas, not gold deliveries: you keep your loot, and carrying or moving gold does not advance them.

The Depths Purge is posted every week and awards 15 Crown Marks plus 60 Warden's Standing. Veska the Warden introduces it in A Warden's Commission, the one-time follow-up to Coin from the Deep. While that lesson needs you to take the job, green stars mark Ledger, Assignments, the Warden's Commission board, and The Depths Purge. The job is also available to everyone through the board without the tutorial. Like all Assignments, it pays once per account per week.

Harvest Commission - delivery quotas by resource tier:

Job Task Marks
Iron for the Forges Mine 200 iron ore 10
Moorite Order Mine 100 Moorite ore 15
Sablite Order Mine 60 Sablite ore 20
Timber Levy Fell 200 plain logs 10
Moorwood Levy Chop 100 moorwood logs 15
Sablewood Levy Chop 60 sablewood logs 20
Hides for the Garrison Skin 100 hides of any grade 15

Progress counts as you gather, and stack sizes count in full.

Artisans' Commission - concrete craft orders:

The Artisan board rotates six exact orders every week. Each order names one item and requires exceptional quality. The saved job slots stay the same, but the named pieces change when the Ledger week resets.

Weekly order Task Marks
Metal armor Forge 15 exceptional copies of one named armor piece 20
Weapon Forge 20 exceptional copies of one named weapon 15
Shield Forge 20 exceptional copies of one named shield 15
Leather armor Sew 30 exceptional copies of one named leather piece 15
Clothing Sew 30 exceptional copies of one named garment 15
Accessory Sew 10 exceptional copies of one named hat, footwear, sash, or apron 25

Only the exact piece shown on the current board counts, and it must come from the correct craft. If the order says Sew 30 exceptional leather chests, another leather armor piece will not advance it.

Profession work orders - the Artisan board also posts eight extra weekly Professions orders. Four are craft orders, one per profession, each naming an exact piece that rotates weekly; four are supply orders for refined materials. Delivering a supply order consumes the goods from your backpack, and only the exact material named counts - a colored ingot never satisfies an iron order. These orders pay Crown Marks and Standing like every other job. They do not pay gold or profession XP: your trade XP is earned at the workbench when you craft the items, so the Ledger never pays it a second time.

Weekly order Task Marks
Smith work order Forge 10 exceptional copies of one named weapon 10
Tailor work order Sew 10 exceptional copies of one named leather piece 10
Carpenter work order Craft 10 copies of one named furniture piece 10
Apothecary work order Prepare 20 copies of one named dish 10
Supply: Iron Ingots Deliver 100 iron ingots 10
Supply: Boards Deliver 100 boards 10
Supply: Cut Leather Deliver 60 cut leather 10
Supply: Moorite Ingots Deliver 50 Moorite ingots 10

Like every Assignment, each order completes once per account per week.

There is no cap on how many jobs an account can take in a week.

Ledger terms

Term Meaning
Commission A Crown service group, such as the Harbor Commission.
Circuit A recurring competition run by a Commission.
Assignment A weekly job that awards Crown Marks and Standing when completed.
Crown Marks The shared account currency for Commission work and Store purchases.
Standing Permanent progress within one Commission. Standing unlocks offers and is never spent.

Crown Marks and Standing

The Ledger and Store share one Crown Marks balance. Each Commission keeps its own Standing total.

  • Crown Marks earned by any character belong to the whole account.
  • Crown Marks are the only part of this system that can be spent.
  • Standing belongs to the whole account, but is tracked separately for each Commission.
  • Standing is permanent. A Store offer may require it, but buying that offer will not reduce it.
  • Weekly Crown Marks earned are tracked against the Ledger's weekly reset.

Commission Assignments are the main source of Crown Marks and Standing; see the job boards above. The Store sells cosmetics, convenience rewards, and five permanent tiers of Crown Regalia gems for Crown Marks. Regalia purchases go directly into the shared account Gem Vault. Angler's Circuit entries do not award Crown Marks or Standing; the Circuit ranks entries by catch weight, return time, and weigh-in time.

The Store shows your Crown Marks balance. Use its REFRESH control if a reward changes while the Store is open.