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Boss Bestiary

A reference for the named bosses on the server. Every boss here is tagged, so it flows through the Boss Encounters record and the [bossresults scoreboard.

Raid bosses

The Warden of the Vault

The first instanced raid boss, and a good teacher. A durable melee guardian (~3,000 HP, Raid tier) that throws telegraphed, re-rolling mechanics - STACK / SPREAD plus a sweeping cone / ring - and forces the group to read the tell and call it out. It also grows as it fights: starts normal-sized and swells to about 3.5× over the first ~2.5 minutes, looming larger the longer you take. Fought via [raid vault-warden.

The Rat King

A plague-hued giant rat down in The Pit (Raid tier, 20,000+ HP). He opens at 3× normal size and swells toward 8× as the fight runs - and he grows faster the lower his health gets, so he's biggest and meanest right as you're closing for the kill. All of his damage scales with his size (Gnaw and his regular bites alike), so the whole room can watch the threat clock climb. A wheel of pungent cheese is what winds it back down.

  • Gnaw (the bite). Every so often the King winds up a telegraphed GNAW on whoever holds the most threat - the tank. It's a brutal armour-shredding bite that scales with his size. Heavy armour blunts it, but once he's swollen even a fully-armoured tank needs Last Stand (the heavy damage-reduction cooldown) to live through one - and anyone unarmoured is simply one-shot. If a Gnaw kills its target, he turns to the next name on his threat list and keeps gnawing until someone survives a bite. So: wear real armour, hold threat on a tank, rotate Last Stand, and bring a healer.
  • Sniff (the adds). Every so often the King throws his head back - sniffs - and summons a ratman-mage for every fighter in the room, scattered around it. One of them carries a wheel of pungent cheese in its pack. Kill the carrier, loot the wheel from its corpse, and you hold the only thing that can shrink him.
  • The wheel of pungent cheese. Drop a wheel of pungent cheese (looted from a Sniff add) on the floor near him and the King stops what he's doing, sprints over, and eats it - then deflates back to 3×, his bite softening with him. It's the group's pull-lever against his growth, and the only thing he'll eat now; plain vendor cheese no longer tempts him. When the King dies, every wheel vanishes, so you can't stash one for a later attempt.
  • The Feast (feed in order). Periodically the King's hunger rises and every fighter gets a private card showing their secret seat number. Call your seats out loud and feed in strict order - 1, then 2, then 3…. Feed out of order (or run out of time) and you fail instantly: the floor erupts with a swarm of ordinary giant rats (which die when the King does). Nail it and he's sated for a moment.
  • The Blinding (pilot). Now and then the King blinds one player - their whole screen goes black. A different random player gets a card and must press five runes in the shown order to free them (a wrong press restarts the sequence). Watch for your ally going dark and bail them out fast.

Fought in The Pit's northern boss room.

Giant boss candidates (under evaluation)

These are GM-spawn-only prototypes, used to pick the look of a future "giant" boss. Each is an existing large creature given a dramatic recolor - the silhouette is the donor body's native size (the largest creatures top out around dragon size), and the colour is a server-side hue. Spawn one with [add <name> and clear it with [delete.

Note on size: these are recolours, not enlargements - a recoloured dragon is exactly dragon-sized. Going bigger than a dragon needs a render-scale, which is a separate piece of work (see the changelog / dev notes). These entries exist so the look - silhouette plus hue - can be picked first.

Candidate Donor silhouette Hue Reads as
Cinderscale Dragon Dragon molten red-orange a classic winged wyrm
Rimeborn Leviathan Skeletal Dragon frost blue an undead wyrm, skeletal
Hateborn Daemon Daemon void purple a winged demon
Ashen Colossus Titan ashen grey a towering humanoid giant
Bloodmoor Tyrant Ogre Lord blood red a hulking brute

All five are Raid tier and implement the boss-encounter tagging, so a fight against any of them is recorded and readable via [bossresults. They carry no custom mechanics yet - once a look is chosen, the winner gets wired into a real encounter (mechanics, placement, loot) and the rest are retired.