Adventurer's Coffer¶
Personal, never-full storage for the supplies you burn through every run — reagents, potions, bandages, spell scrolls, and your spare exceptional gear. Stock it once, save a loadout, and pull your kit back together before the next run instead of hunting a vendor every time.
Securing it¶
The coffer opens only when it's locked down in a house or sitting in your bank box. Carry it loose in your pack and it stays shut — that's what lets you move a full stash around without risking it. Secure it, set who has access if it's in a house, and it's ready.
What it holds¶
| Stock | |
|---|---|
| Reagents — the full spell-component set | |
| Potions — heals, cures, refreshes, and the buff line | |
| Bandages — stacked deep for long fights | |
| Spell scrolls — withdrawn by the stack |
Base weapons and armour live here too, alongside the consumables.
Loadouts¶
Each catalog tab carries a SET ALL SHOWN field: type a quantity and it sets that target for every item on the tab — handy for "five of every buff potion, ten of every heal." Fine-tune individual rows on the Loadout tab and commit them together with SAVE ALL. Withdrawing defaults to 1, so you take exactly what you mean to instead of the whole stack.
Storing gear¶
The coffer only accepts Exceptional, fully-repaired weapons and armour. Store an exceptional Lyonspireite halberd and that's exactly what comes back out — material name and Exceptional quality intact, not a stripped-down "a halberd."
Trading it¶
The whole coffer moves as a single item. Hand it to another player and everything inside goes with it — they open and use it like their own, once they've secured it in a house or bank.
A shelf, not a chest¶
Your coffer stands as a tall, stocked storage shelf rather than a plain box. It's furniture: lock it down, then use the house Turn option to face it south or east to fit the room.
