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Archery talents

For bow, crossbow, and throwing-weapon users. Everything here is PvM-only - none of it touches other players. Most damage and accuracy bonuses only fire when you've got a ranged weapon in hand. A couple (Marksman, the Hit Chance display) show up regardless, so you can plan a build without swapping gear.

The tree runs three columns:

  • Offensive (Marksman) - damage, crit, accuracy, AoE
  • Defensive (Skirmisher) - survivability, hinder, swing speed, escape
  • Efficiency - Marksman, the root accuracy passive that fits alongside either path

Offensive path

T1 - Sharpshooter

Field Value
Type Passive
Max ranks 5
Cost / rank 1 pt
Effect / rank +5% bow damage vs creatures
Skill gate a ranged weapon in hand
Rank Total bonus
1 +5%
2 +10%
3 +15%
4 +20%
5 +25%

T1 (Efficiency) - Marksman

Sits in the Efficiency column, T1, no prereq (parallel to Sharpshooter).

Field Value
Type Passive
Max ranks 5
Cost / rank 1 pt
Effect / rank +8% bow accuracy vs creatures

Hit chance at 5/5 Marksman

Base 50% (skill parity) + 40% (Marksman 5/5) = 90% hit chance at parity skill. Stack Hawkeye (affinity) and any archery skill above 100 to close the last ~10%.

T2 - Headshot

Prereq: Sharpshooter (rank 1+).

Field Value
Type Passive
Max ranks 3
Cost / rank 1 pt
Effect / rank +5% ranged crit chance vs creatures
Rank Crit chance
1 +5%
2 +10%
3 +15%

T3 - Pierce Armor

Prereq: Headshot (rank 1+).

Field Value
Type Passive proc
Max ranks 1
Cost 2 pt
Effect Each bow shot vs a creature has a 20% chance to ignore the target's armor and deal +50% damage

T4A - Volley

Prereq: Pierce Armor. Branch-exclusive with Hunter's Mark.

Field Value
Type Active
Max ranks 1
Cost 2 pt
Cooldown 30 s
Effect Fires 5 rapid arrows at your current combatant. Each arrow rolls damage from your equipped bow's normal damage range, then multiplies it by 1.15.
Hotbar verb volley

T4B - Hunter's Mark

Prereq: Pierce Armor. Branch-exclusive with Volley.

Field Value
Type Active
Max ranks 1
Cost 2 pt
Cooldown 60 s
Duration 30 s
Effect Target creature takes +20% damage from ALL sources for 30 seconds. Visible glowing sprite - your party benefits too.
Hotbar verb huntersmark

T5 - Rain of Arrows

Prereq: Volley OR Hunter's Mark. Capstone.

Field Value
Type Active
Max ranks 1
Cost 3 pt
Cooldown 120 s
Duration 20 s
Effect For 20 seconds, every bow shot - including Volley's rapid shots - also splashes to all creatures within 5 tiles of the impact.
Hotbar verb rainofarrows

The splash centres on where the arrow lands, so it still fires even when the shot kills your target. Creatures caught in it take real damage and turn hostile; they'll come at you exactly like the ones you shoot directly. Players and player-controlled pets never get caught, and non-hostile NPCs are skipped.


Defensive path

T1 - Quick Step

Field Value
Type Passive
Max ranks 5
Cost / rank 1 pt
Effect / rank +4% ranged swing speed
Skill gate a ranged weapon in hand
Rank Swing speed
1 +4%
2 +8%
3 +12%
4 +16%
5 +20%

Never movement speed

No talent on Lyonspyre grants character movement speed, full stop. Quick Step and Wind Rider both pay out elsewhere - Quick Step as bow swing-speed, Wind Rider as shoot-while-moving.

T2 - Crippling Shot

Prereq: Quick Step.

Field Value
Type Passive
Max ranks 3
Cost / rank 1 pt
Effect / rank +5% hinder chance on top of the 10% baseline archery PvM proc
Rank Hinder chance per shot
0 10% (baseline)
1 15%
2 20%
3 25%

T3 - Evade

Prereq: Crippling Shot.

Field Value
Type Passive proc
Max ranks 1
Cost 2 pt
Effect 15% chance to fully dodge any melee or ranged physical attack from a creature. Spells and bleed ticks bypass the dodge.

A successful dodge prints "You evade the attack!" in the Combat journal tab.

T4A - Trap Master

Prereq: Evade. Branch-exclusive with Wind Rider.

Field Value
Type Active (primed)
Max ranks 1
Cost 2 pt
Cooldown 30 s
Prime window 30 s
Effect Your next bow shot on a creature guaranteed-hinders it for 8 seconds (bypasses the random 10% roll). Prime expires after 30 s if you don't fire.
Hotbar verb trapmaster

T4B - Wind Rider

Prereq: Evade. Branch-exclusive with Trap Master.

Field Value
Type Active
Max ranks 1
Cost 2 pt
Cooldown 60 s
Duration 15 s
Effect For 15 seconds you can fire your bow while moving - ignores the usual stand-still requirement on ranged swings.
Hotbar verb windrider

T5 - Feign Death

Prereq: Trap Master OR Wind Rider. Capstone.

Field Value
Type Active
Max ranks 1
Cost 3 pt
Cooldown 120 s
Buff duration 10 s
Hide duration 2 s
Effect You collapse as if slain. Every creature within 16 tiles forgets you and seeks a new target. You're hidden for 2 s (long enough for the death animation to play) and stay off their target lists for the full 10 s.
Hotbar verb feigndeath

It's a long-cycle "save me from the brink" tool, not an every-fight button - at 120 s you get roughly one use per boss attempt.