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Archery talents

For bow, crossbow, and throwing-weapon users. Everything here is PvM-only - none of it touches other players. Most damage and accuracy bonuses only fire when you've got a ranged weapon in hand. A couple (Marksman, the Hit Chance display) show up regardless, so you can plan a build without swapping gear.

The tree runs three columns:

  • Offensive (Marksman) - damage, crit, accuracy, AoE
  • Defensive (Skirmisher) - survivability, hinder, swing speed, escape
  • Efficiency - just Marksman for now, the root accuracy passive

Offensive path

T1 - Sharpshooter

Field Value
Type Passive
Max ranks 5
Cost / rank 1 pt
Effect / rank +5% bow damage vs creatures
Skill gate a ranged weapon in hand
Rank Total bonus
1 +5%
2 +10%
3 +15%
4 +20%
5 +25%

T1 (Efficiency) - Marksman

Sits in the Efficiency column, T1, no prereq (parallel to Sharpshooter).

Field Value
Type Passive
Max ranks 5
Cost / rank 1 pt
Effect / rank +8% bow accuracy vs creatures

Hit chance at 5/5 Marksman

Base 50% (skill parity) + 40% (Marksman 5/5) = 90% hit chance at parity skill. Stack Hawkeye (resonance) and any archery skill above 100 to close the last ~10%.

T2 - Headshot

Prereq: Sharpshooter (rank 1+).

Field Value
Type Passive
Max ranks 3
Cost / rank 1 pt
Effect / rank +5% ranged crit chance vs creatures
Rank Crit chance
1 +5%
2 +10%
3 +15%

T3 - Pierce Armor

Prereq: Headshot (rank 1+).

Field Value
Type Passive proc
Max ranks 1
Cost 2 pt
Effect Each bow shot vs a creature has a 20% chance to ignore the target's armor and deal +50% damage

Reshaped 2026-05-20 from a flat -25% phys-resist debuff to a per-shot armor-ignore roll.

T4A - Volley

Prereq: Pierce Armor. Branch-exclusive with Hunter's Mark.

Field Value
Type Active
Max ranks 1
Cost 2 pt
Cooldown 30 s
Effect Fires 5 rapid arrows at your current combatant. Per-shot damage rolls from the equipped bow's MinDamage..MaxDamage, scaled by 1 + 0.15 × rank.
Hotbar verb volley

T4B - Hunter's Mark

Prereq: Pierce Armor. Branch-exclusive with Volley.

Field Value
Type Active
Max ranks 1
Cost 2 pt
Cooldown 60 s
Duration 30 s
Effect Target creature takes +20% damage from ALL sources for 30 seconds. Visible glowing sprite - your party benefits too.
Hotbar verb huntersmark

T5 - Rain of Arrows

Prereq: Volley OR Hunter's Mark. Capstone.

Field Value
Type Active
Max ranks 1
Cost 3 pt
Cooldown 120 s
Duration 20 s
Effect For 20 seconds, every bow shot - including Volley's rapid shots - also splashes to all creatures within 5 tiles of the impact.
Hotbar verb rainofarrows

The splash centres on where the arrow lands, so it still fires even when the shot kills your target - a finishing blow no longer eats the rain. Creatures caught in it take real damage and turn hostile; they'll come at you exactly like the ones you shoot directly. Players and player-controlled pets never get caught, and non-hostile NPCs are skipped.


Defensive path

T1 - Quick Step

Field Value
Type Passive
Max ranks 5
Cost / rank 1 pt
Effect / rank +4% ranged swing speed
Skill gate a ranged weapon in hand
Rank Swing speed
1 +4%
2 +8%
3 +12%
4 +16%
5 +20%

Never movement speed

No talent on Lyonspyre grants character movement speed, full stop. Quick Step and Wind Rider both pay out elsewhere - Quick Step as bow swing-speed, Wind Rider as shoot-while-moving.

T2 - Crippling Shot

Prereq: Quick Step. (Internal id retained as archery.def.eagle-eye for save continuity; existing Eagle Eye ranks transparently became Crippling Shot.)

Field Value
Type Passive
Max ranks 3
Cost / rank 1 pt
Effect / rank +5% hinder chance on top of the 10% baseline archery PvM proc
Rank Hinder chance per shot
0 10% (baseline)
1 15%
2 20%
3 25%

T3 - Evade

Prereq: Crippling Shot.

Field Value
Type Passive proc
Max ranks 1
Cost 2 pt
Effect 15% chance to fully dodge any melee or ranged physical attack from a creature. Spells and bleed ticks bypass the dodge.

A successful dodge prints "You evade the attack!" in the Combat journal tab.

T4A - Trap Master

Prereq: Evade. Branch-exclusive with Wind Rider.

Field Value
Type Active (primed)
Max ranks 1
Cost 2 pt
Cooldown 30 s
Prime window 30 s
Effect Your next bow shot on a creature guaranteed-hinders it for 8 seconds (bypasses the random 10% roll). Prime expires after 30 s if you don't fire.
Hotbar verb trapmaster

T4B - Wind Rider

Prereq: Evade. Branch-exclusive with Trap Master.

Field Value
Type Active
Max ranks 1
Cost 2 pt
Cooldown 60 s
Duration 15 s
Effect For 15 seconds you can fire your bow while moving - ignores the usual stand-still requirement on ranged swings.
Hotbar verb windrider

T5 - Feign Death

Prereq: Trap Master OR Wind Rider. Capstone.

Field Value
Type Active
Max ranks 1
Cost 3 pt
Cooldown 120 s
Buff duration 10 s
Hide duration 2 s
Effect You collapse as if slain. Every mob within 16 tiles drops you from their Combatant / Aggressors lists and seeks a new target. You're hidden for 2 s (long enough for the death animation to play) and remain on the mobs' "ignore" list for the full 10 s.
Hotbar verb feigndeath

Promoted to capstone 2026-05-19 (replaced the prior Vanish). It's a long-cycle "save me from the brink" tool, not an every-fight button - at 120s you get roughly one use per boss attempt.