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Archery talents

The Archery tree is for bow, crossbow, and throwing-weapon users. All effects are PvM-only — they do nothing against other players. Most damage / accuracy bonuses are gated on the wielded weapon being a BaseRanged; a few (Marksman / Hit Chance display) surface regardless of equipped weapon so build-planning works.

The tree has three columns:

  • Offensive (Marksman) — damage, crit, accuracy, AoE
  • Defensive (Skirmisher) — survivability, hinder, swing speed, escape
  • Utility — at the moment just Marksman, the root accuracy passive

Offensive path

T1 — Sharpshooter

Field Value
Type Passive
Max ranks 5
Cost / rank 1 pt
Effect / rank +5% bow damage vs creatures
Skill gate wielded weapon is BaseRanged
Rank Total bonus
1 +5%
2 +10%
3 +15%
4 +20%
5 +25%

T1 (Utility) — Marksman

Sits in the Utility column, T1, no prereq (parallel to Sharpshooter).

Field Value
Type Passive
Max ranks 5
Cost / rank 1 pt
Effect / rank +8% bow accuracy vs creatures

Hit chance at 5/5 Marksman

Base 50% (skill parity) + 40% (Marksman 5/5) = 90% hit chance at parity skill. Layer in Hawkeye (resonance) and any archery skill above 100 to close the last ~10%.

T2 — Headshot

Prereq: Sharpshooter (rank 1+).

Field Value
Type Passive
Max ranks 3
Cost / rank 1 pt
Effect / rank +5% ranged crit chance vs creatures
Rank Crit chance
1 +5%
2 +10%
3 +15%

T3 — Pierce Armor

Prereq: Headshot (rank 1+).

Field Value
Type Passive proc
Max ranks 1
Cost 2 pt
Effect Each bow shot vs a creature has a 20% chance to ignore the target's armor and deal +50% damage

Reshaped 2026-05-20 from a flat -25% phys-resist debuff to a per-shot armor-ignore roll.

T4A — Volley

Prereq: Pierce Armor. Branch-exclusive with Hunter's Mark.

Field Value
Type Active
Max ranks 1
Cost 2 pt
Cooldown 30 s
Effect Fires 5 rapid arrows at your current combatant. Per-shot damage rolls from the equipped bow's MinDamage..MaxDamage, scaled by 1 + 0.15 × rank.
Hotbar verb volley

T4B — Hunter's Mark

Prereq: Pierce Armor. Branch-exclusive with Volley.

Field Value
Type Active
Max ranks 1
Cost 2 pt
Cooldown 60 s
Duration 30 s
Effect Target creature takes +20% damage from ALL sources for 30 seconds. Visible glowing sprite — your party benefits too.
Hotbar verb huntersmark

T5 — Rain of Arrows

Prereq: Volley OR Hunter's Mark. Capstone.

Field Value
Type Active
Max ranks 1
Cost 3 pt
Cooldown 120 s
Duration 20 s
Effect For 20 seconds, every bow shot — including Volley's rapid shots — also splashes to all creatures within 5 tiles of the impact.
Hotbar verb rainofarrows

The splash centres on where the arrow lands, so it still goes off even when the shot kills your target (a finishing blow no longer "eats" the rain). Creatures caught in the splash are hit for real damage and turn hostile — they'll come at you, just like the ones you shoot directly. (Players and player-controlled pets are never caught in the splash, and it skips non-hostile NPCs.)


Defensive path

T1 — Quick Step

Field Value
Type Passive
Max ranks 5
Cost / rank 1 pt
Effect / rank +4% ranged swing speed
Skill gate wielded weapon is BaseRanged
Rank Swing speed
1 +4%
2 +8%
3 +12%
4 +16%
5 +20%

Never movement speed

Lyonspyre policy is to never grant character movement speed via talents. The original Quick Step / Wind Rider movement bonuses were both repurposed as bow swing-speed (Quick Step) and shoot-while-moving (Wind Rider).

T2 — Crippling Shot

Prereq: Quick Step. (Internal id retained as archery.def.eagle-eye for save continuity; existing Eagle Eye ranks transparently became Crippling Shot.)

Field Value
Type Passive
Max ranks 3
Cost / rank 1 pt
Effect / rank +5% hinder chance on top of the 10% baseline archery PvM proc
Rank Hinder chance per shot
0 10% (baseline)
1 15%
2 20%
3 25%

T3 — Evade

Prereq: Crippling Shot.

Field Value
Type Passive proc
Max ranks 1
Cost 2 pt
Effect 15% chance to fully dodge any melee or ranged physical attack from a creature. Spells and bleed ticks bypass the dodge.

A successful dodge prints "You evade the attack!" in the Combat journal tab.

T4A — Trap Master

Prereq: Evade. Branch-exclusive with Wind Rider.

Field Value
Type Active (primed)
Max ranks 1
Cost 2 pt
Cooldown 30 s
Prime window 30 s
Effect Your next bow shot on a creature guaranteed-hinders it for 8 seconds (bypasses the random 10% roll). Prime expires after 30 s if you don't fire.
Hotbar verb trapmaster

T4B — Wind Rider

Prereq: Evade. Branch-exclusive with Trap Master.

Field Value
Type Active
Max ranks 1
Cost 2 pt
Cooldown 60 s
Duration 15 s
Effect For 15 seconds you can fire your bow while moving — bypasses the vanilla stand-still gate on ranged swings.
Hotbar verb windrider

T5 — Feign Death

Prereq: Trap Master OR Wind Rider. Capstone.

Field Value
Type Active
Max ranks 1
Cost 3 pt
Cooldown 120 s
Buff duration 10 s
Hide duration 2 s
Effect You collapse as if slain. Every mob within 16 tiles drops you from their Combatant / Aggressors lists and seeks a new target. You're hidden for 2 s (long enough for the death animation to play) and remain on the mobs' "ignore" list for the full 10 s.
Hotbar verb feigndeath

Promoted to capstone 2026-05-19 (replaced the prior Vanish). Designed as a long-cycle "save me from the brink" tool, not an every-fight button — at 120s it's roughly one use per boss attempt.