Movement keys¶
Walk with any keys you like - the classic WASD layout, or your own. Eight directions are bindable: up, down, left, right, and the four diagonals. A bound key behaves exactly like holding the matching arrow key, so running, pathing, and every movement rule work the same.
Setting it up¶
Open Options (Alt+O) → Experimental and scroll to Movement key mapping at the bottom:
- Click the box beside a direction (Up, Left, Down, Right, or a diagonal).
- Press the key you want.
- Click the green check. Done - the binding applies immediately.
The red X on a row unbinds that direction. Binding a key that another direction already uses steals it, and the old row clears so you can see it moved.
Two optional toggles sit under the rows:
- Prevent movement when a macro is triggered - if a bound key also fires a macro, tick this to let the macro win. Off by default: the key does both.
- Prevent movement when a modifier (ctrl, shift, alt) is pressed - tick this so chords like Ctrl+W never move you.
Letters and the chat bar
Movement keys always move you - even in the classic always-on chat mode, where the letter will also land in the chat bar. If that bothers you, enable Press Enter to activate chat under Options → Speech: letters then move you cleanly, and chat only opens when you press Enter. While you are deliberately composing a message, movement keys type instead of moving.
They import automatically¶
If you bring your setup over from a previous client install with the in-game macro import (or the launcher), your movement key layout comes across with it, and so does your chat activation setting, so "press Enter to chat" users don't have to set it again by hand. The import summary lists what arrived.