Group Loot Roll¶
Farming alongside party members or nearby guildmates and a rare item drops on a corpse? A small roll window pops up for everyone in the group who helped with the kill. It keeps the group aware of what dropped and randomizes who gets first claim, so the loot doesn't just go to whoever happened to be staring at the corpse.
How it works¶
- Someone opens the corpse. The roll starts when an eligible member opens (double-clicks) the corpse of a creature your group killed and finds a rare on it - not the instant the creature dies. A subtle HUD then appears in the corner of the screen for every eligible member, showing the item and a countdown. Rare means any Affinity Facet, any skill / power / stat / transcendence scroll, an artifact, a slayer weapon, or gear carrying several magic properties.
- Roll or Pass. Click Roll if you want it, Pass if you don't. Do nothing and you're auto-passed. The window is short - about 20 seconds - and it ends early the moment everyone present has chosen. No waiting on the clock.
- Highest roll wins. Everyone who chose Roll gets a 1-100 roll; the highest wins and the item drops straight into the winner's backpack (or at their feet if their pack is full).
- Stacked drops are shared. If the creature drops a stack of the same rare, you still click Roll once - but instead of one winner taking the whole stack, it's divided among the rollers by roll rank: 3 items between 3 rollers is one each; 5 between 3 is 2/2/1. Everyone who rolled gets a fair cut before anyone gets a second.
Who's eligible¶
If you're in a party or guild with one of the killers and standing within 18 tiles of the corpse when the creature dies, you get a Roll/Pass option - you do not need to have dealt any damage yourself. Tag along, heal, tank, or just stand there with your group: you're in. People who walk up after the kill, or who share no party or guild with anyone who fought it, don't get a roll.
Eligibility locks in at the moment of death, so latecomers gain nothing. The roll window itself only opens when someone opens the corpse - a kill you never walk over to never spams a roll prompt at you.
The item stays on the corpse¶
The roll only awards the item if it's still sitting on the corpse when the roll resolves. It is never magically pulled out of anyone's hands. So:
- A thief can still take it - and keep it. Anyone (including someone who had nothing to do with the kill) can grab the item off the corpse, or steal it mid-roll. Taking loot you don't have the rights to flags you criminal and makes you freely attackable - that's the cost. If a thief beats the roll to it, the item is theirs; the roll won't claw it back. The winner is simply told it was already taken, and the group is free to hunt the now-flagged thief down and take it back the old-fashioned way.
- You have to be there. Winning means staying alive and in range of the corpse until the roll resolves. You can't accept a roll and recall away to skip the trip.
Details¶
- Reopen the window any time with the
[lootrollcommand - handy if you closed it and want to check an active roll, or browse the History tab of past rolls (who won what). - Only monster corpses trigger this - never player corpses, and never your own pets or summons.
- Only loot the monster itself dropped is eligible. Dropping your own item on a corpse won't start a roll on it.
- The roll never decides anything the corpse rules wouldn't already allow. It's a fairness-and-awareness layer on top of normal looting, not a replacement for it.