Group Loot Roll¶
Farming alongside party members or nearby guildmates and a rare item drops on a corpse? A small roll window pops up for everyone in the group who helped with the kill. It keeps the group aware of what dropped and randomizes who gets first claim - so the loot doesn't just go to whoever happened to be staring at the corpse.
How it works¶
- Someone opens the corpse. The roll starts when an eligible member opens (double-clicks) the corpse of a creature your group killed and finds a rare on it - not the instant the creature dies. A subtle HUD then appears in the corner of the screen for every eligible member, showing the item and a countdown. (The window used to pop on the kill itself, even from across the screen; now it waits until someone actually walks up and opens the body.) Rare means any Resonance Echo, any skill / power / stat / transcendence scroll, an artifact, a slayer weapon, or gear carrying several magic properties.
- Roll or Pass. Click Roll if you want it, Pass if you don't. Do nothing and you're auto-passed. The window is short - about 20 seconds - and it ends early the moment everyone present has chosen. No waiting on the clock.
- Highest roll wins. The server rolls 1-100 for everyone who chose Roll; the highest wins and the item drops straight into the winner's backpack (or at their feet if their pack is full).
- Stacked drops are shared. If the creature drops a stack of the same rare, you still click Roll once - but instead of one winner taking the whole stack, it's divided among the rollers by roll rank: 3 items between 3 rollers is one each; 5 between 3 is 2/2/1. Everyone who rolled gets a fair cut before anyone gets a second.
Who's eligible¶
If you're in a party or guild with one of the killers and standing within 18 tiles of the corpse when the creature dies, you get a Roll/Pass option - you do not need to have dealt any damage yourself. Tag along, heal, tank, or just stand there with your group: you're in. People who walk up after the kill, or who share no party or guild with anyone who fought it, don't get a roll.
Eligibility locks in at the moment of death, so latecomers gain nothing. The roll window itself only opens when someone opens the corpse - a kill you never walk over to never spams a roll prompt at you.
Important: the item is still a real object on a public corpse¶
The roll only awards the item if it's still sitting on the corpse when the roll resolves. It is never magically pulled out of anyone's hands. So:
- A thief can still take it - and keep it. Anyone (including someone who had nothing to do with the kill) can grab the item off the corpse, or steal it mid-roll. Taking loot you don't have the rights to flags you criminal and makes you freely attackable - that's the cost. If a thief beats the roll to it, the item is theirs; the roll won't claw it back. The winner is simply told it was already taken, and the group is free to hunt the now-flagged thief down and take it back the old-fashioned way.
- You have to be there. Winning means staying alive and in range of the corpse until the roll resolves. You can't accept a roll and recall away to skip the trip.
Notes¶
- Reopen the window any time with the
[lootrollcommand - handy if you closed it and want to check an active roll, or browse the History tab of past rolls (who won what). - Only monster corpses trigger this - never player corpses, and never your own pets or summons.
- Only loot the monster itself dropped is eligible. Dropping your own item on a corpse won't start a roll on it.
- The roll never decides anything the corpse rules wouldn't already allow. It's a fairness-and-awareness layer on top of normal looting, not a replacement for it.