Living Cloth garments¶
Some rare garments in Lyonspyre are alive. A Living Cloth garment moves the way real cloth moves:
- Stop after a sprint and the cloak carries through past you, then swings back and settles over a heartbeat or two.
- Spin to face another direction and it whips around with you.
- Walk and it sways in time with your steps.
- Stand still and it stirs in the breeze, with the occasional gust.
No two cloaks in a crowd sway in unison; each catches the wind on its own time. The motion is pure presentation: it never changes your hitbox in any way that matters, never slows you down, and works with every dye. Color it however you like and it still flows.
- The motion shows on your own screen and on everyone else's. Flaunt it at the bank.
- While seated you drape like everyone else; stand up and it wakes.
- Idle, war-mode and mounted animation poses all support flowing cloth.
- The old-fashioned scalloped cloak is still available and looks identical while still. The Zephyr is the one that moves.
Living Cloth garments¶
| Garment | Where |
|---|---|
| Cloak of the Zephyr | Sold by Seraphine, the master clothier |
| Robe of the Zephyr | Sold by Seraphine, the master clothier |
| Skirt of the Zephyr | Sold by Seraphine, the master clothier |
All three carry the [Flowing] mark in their tooltips and can be dyed.
The robe has a restrained moving hem while its upper body stays still.
The skirt sways below its waistband. Their motion is gentler while riding,
and each piece moves independently when worn together. Ordinary robes and
skirts do not move. Each piece costs 150,000 gold at the master clothier;
she does not buy them back.
The wardrobe collection¶
Spellweaver, Thornwarden, Tidecaller and Ashen Court each have a flowing robe
and a separate skirt. The Zephyr Ceremonial Robe joins them alongside matching
Court accessories and a Windleaf Torc. During the playtest they are free under
Store > Clothing, or type [wardrobe for a sample bag. New characters
receive samples after choosing their class. The bag also includes
color-shifting Opaline cloth. See the
wardrobe playtest guide for coloring and
fitting instructions.
Each robe and skirt has its own paperdoll and backpack art; in the world they keep the established silhouettes and hem motion. Headwear, gloves, boots and the torc do not flow. These pieces occupy normal equipment slots and do not add armor bonuses.
Captain and Ranger collection¶
Stormwake brings a split-tail Captain Longcoat, Tricorne, Tall Boots and
Epaulettes. Briarwatch adds a Vest, Bracers, Leaf Mantle and Short Cape. These
eight pieces are free in Store > Clothing during the playtest. Type
[wardrobe for the additional Captain and Ranger Wardrobe bag. The
longcoat hem and short cape move independently.
The epaulettes, leaf mantle and Moonweave Shawl share a Shoulders / shawl equipment slot. Double-click one in your backpack to equip it; your previous shoulder piece returns to your backpack automatically. They do not replace armor or grant stats. The Briarwatch Short Cape equips in the normal Cloak slot and replaces your previous cloak.
Belts and shawl¶
Stormwake Compass Belt, Briarwatch Leaf Belt and Moonweave Shawl
are free in Store > Clothing during the playtest. Type [wardrobe for the
additional Belts and Shawl Samples bag. Belts use the Belt / waist
equipment slot and sit over shirts and robes, without armor bonuses. The
shawl uses the shoulder slot and does not flow. All three can be dyed.
Briarwatch Bracers fit closely to male and female forearms, and both belts
are centered on each body's waist.
Court crown and tiara¶
Zephyr Court Crown and Zephyr Court Tiara are compact, dyeable
head-slot pieces, only slightly larger than the Court Circlet. The crown rests
atop the head; the tiara sits at the hairline, clear of the eyes. Find them
free during the playtest in Store > Clothing, or type [wardrobe for the
Court Crown and Tiara Samples bag.
The Crown has its own raised points and metal band on your character in the world, visible from every direction while walking, fighting and riding. It follows your head without flowing like cloth.
Accessory rules¶
Accessories can be colored with a dye tub. Shoulders, shawls and the Short Cape follow normal clothing removal and death rules. A previously selected accessory appearance equips automatically on login only if its slot is free; otherwise the item stays safely in your backpack. Bracers replace anything worn on your arms and cover only the forearms on the paperdoll. Belts show their front straps and buckle, not the hidden rear band. All pieces are physical items, not permanent unlocks.
The paperdoll equipment drawer¶
Click the small gold down arrow on the bottom edge of your paperdoll to expand its equipment drawer. It has larger slots grouped into Gear, Clothing and Style, with clearer text, including shirts, skirts and other layers hidden beneath your outfit. Hover an empty slot to see its name. Drag matching gear onto an empty slot to equip it, or drag a worn item into your backpack to remove it. A short quick-access column stays beside your character when the drawer is closed.
The Style row has a Shoulders / shawl box. Drag its item, or the shoulder artwork on your character, into your backpack to unequip it. Drag matching shoulders onto the empty box to equip them. The Short Cape uses the Cloak box in Clothing and the quick-access column; drag it to your backpack to remove it. The drawer remembers whether you left it open and uses a side layout on shorter displays when necessary.
Matching lantern colors¶
During the playtest, Store > Clothing > Lights offers free lanterns in the same 15 named rare cloth colors. Lit lanterns cast a subtle color around their wearer for nearby players to see, including the shifting Opaline palettes. A lantern has its own paperdoll slot, so it never gets in the way of a weapon or shield. See Colored lanterns for equipping and lighting instructions.