Housing¶
Double-click your own house sign to open the house management panel. (Non-owners still see the classic info menu.) The panel is the one place to run your home.
Status at a glance¶
- Condition — how close the house is to decaying (refreshes when the owner visits).
- Lockdowns — items locked down vs. your maximum.
- Secures — secured containers vs. your maximum.
- Vendors — how many player vendors you're running.
Managing people¶
Three tabs — Friends, Co-owners, Bans:
- Add — click the add button and target the player ("I ban thee" style). Adds work on anyone you can target.
- Remove — one click on any row removes that person.
Who can do what (same rules as always):
| Action | Who can do it |
|---|---|
| Add/remove friends | Owner or co-owner |
| Add/remove co-owners | Owner only |
| Ban / unban | Co-owner (works on public or private houses) |
| Rename the sign | Owner or co-owner |
| Public/private, transfer, demolish | Owner only |
| Upgrades, list for sale | Owner only |
Friends can come and go and use most of the house; co-owners can also manage lockdowns/secures; bans keep a player out.
Owner actions¶
- Rename — type a new name for the sign and click Rename.
- Public / Private — a public house anyone can enter; a private house is locked to friends and above. You can't go private while you have vendors.
- Transfer — hand the house to another player (they confirm via a trade).
- Demolish — tear the house down and get your deed back plus 75% of any gold you spent on upgrades. Two clicks to confirm.
Upgrades¶
The Upgrades tab lets you spend gold to permanently raise your house's limits. Each category has several tiers, and every tier costs more than the last:
| Upgrade | Per tier | Tiers | First tier cost |
|---|---|---|---|
| Lockdowns | +25 | 5 | 50,000 |
| Secures | +2 | 5 | 50,000 |
| Friends | +5 | 4 | 75,000 |
| Co-owners | +3 | 3 | 100,000 |
| Bans | +10 | 4 | 40,000 |
Each successive tier is double the previous one's cost. Gold is drawn from your bank first, then your backpack. If you later demolish the house you're refunded 75% of everything you spent on upgrades.
Selling your house¶
Owners can list a house for sale from the For Sale tab: set a price and click List for Sale. Another player can then buy it straight from the sign — the gold goes to you and the house (minus its friends/co-owners/bans) transfers to them. Buyers must have room under their house allowance. Change your mind any time with Unlist.
Two houses per account¶
You can own up to two houses at once (co-owning someone else's house doesn't count against your allowance).
Locked by default¶
Your house is locked: only its friends, co-owners, and owner (and guildmates, if you enable it — see below) can open the doors and walk in. Everyone else is kept out. There are no keys to carry or hand out — access is decided by who's on your friends/co-owners lists. Anyone who does get inside without being on your lists shows up grey (attackable) to you and your household, so you can defend your home without going criminal.
Guild access¶
If you're in a guild, the panel has a Guild Access toggle. Turn it on and your guildmates are treated as friends — they can open your doors and use anything at friend level, but nothing at co-owner level. Turn it off any time.
Restricting doors and containers¶
Use Set Access to lock down parts of your house. Click it, target a door or a secured container, and pick who can use that one thing:
- Owner — only you.
- Co-owners — you and your co-owners.
- Friends — your friends and above.
- Guild — your guildmates and above (only if you lead a guild).
- Anyone — no restriction.
That lets you, for example, keep a back room owner-only while the front of the house is open to friends — set each door and chest to exactly the level you want.